Ultimate Marvel vs Capcom 3 Isn’t A Rip-Off

 

Note: I am speaking my mind with this post, so a bit of foul language will slip through. If you don’t enjoy reading colourful language, click here for something more suited to your tastes.

 


Over the past few weeks, I’ve spotted a really stupid trend spreading throughout the minds of disgruntled Capcom fans and such. This trend is the belief that the original Marvel vs Capcom 3 was some kind of beta. Um… Am I the only one who fails to see the rampant stupidity in such a belief?

For starters, betas are ridden with bugs, glitches, and many little nuances that will nag at players and interrupt their gaming on many occasions. None of this applies to the original Marvel vs Capcom 3 which is a finely crafted game that happens to be remarkably bug free and insanely enjoyable to play. The game is very polished through and through, and really the only two complaints about the game that I ever see are “boo hoo, no Mega Man” and “whine whine, no additional offline modes.” Sounds like minor gripes to me. Marvel vs Capcom 3 doesn’t smell like a beta at all, nope. Smells like a fully fledged game that is very well developed.

The reason for a lot of people blabbing that Ultimate Marvel vs Capcom 3 is an extension to a beta that we already played is different though. It has nothing to do with how the original game plays or how it feels, no. People are merely pissed off that they have to pay $40 for this wealth of new content which they all assume should have been in the original game… Not because Capcom planned everything from release (they didn’t). It is simply because all of these naysayers are merely greedy pricks.

Let’s look at some other games out there that threw additional content like this at us, shall we? First off, Diablo 2. Remember that awesome PC RPG? I’m sure many people do since, like Marvel vs Capcom 3, it’s pretty darn awesome. Now remember how fantastic the original Diablo 2 was? It was very playable, very fun, very great… And then about a full year later, the expansion was released. It introduced a lot of new gameplay mechanics, new classes, and new locations to play in. How did people react? “THIS IS FUCKING INCREDIBLE!”

Half-Life 2. A different genre, but another game that is right up there with other great games. Remember when Episode 1 was announced and later released? Everyone went batshit insane with joy. Same deal with Episode 2, and we still have people clammering for Episode 3. Both Episode 1 and Episode 2 were well made and exceptionally polished. They introduced a lot of new areas and enemies, and the fans really enjoyed it and appreciated it all. I don’t remember anyone crying that Episodes 1 and 2 should’ve been part of the original game. Valve wanted to continue the story of Half-Life 2 and give gamers more of what they loved. Doesn’t this sound a lot like, uhhh, the same thing Capcom is doing right now?

Then there are MMORPGs. Monthly subscriptions. This is a pretty crappy way to make people continue to play your games and in most cases it is a necessary evil (I said MOST cases), but nobody really whines about it too much. Heck, nobody even complains about MMORPG expansion packs. What happens when World of Warcraft gets a new expansion? The people who go “lol you have to pay for the game all over again” are few and far between. Most people will instead be analyzing the content and all that, and people will get hyped to visit various new areas, try out new hero classes or races, and so forth. Nobody ever seems to be too bothered by the price at all with MMORPG expansion packs as they instead nitpick about changes that expansions bring to the core gameplay (example: WoW Cataclysm completely changed and simplified talent trees, making people relearn a bunch of crap they already knew).

So if expansion packs are tolerated for higher quality first person shooters, roleplaying games, and MMORPGs… Why are they not viewed in the same light for fighting games? Enter Ultimate Marvel vs Capcom 3.

We are getting twelve brand new characters and eight new stages. To top this off, there will be new modes to play, tons of new moves for existing characters, and more. The game has even received a completely new look! Such extensive changes prevent Ultimate from merely being DLC or a patch because there’s just too much darn content. There is too much… Expansion. Oh my.

Because of the extensive additions the game is receiving, it is required for it to be distributed in physical disc form only. Essentially we’re getting a $40 expansion pack that doesn’t require the original MvC3. This is where a lot of the naysayers just start plugging their ears and refuse to listen to anything that is said. Look, this is nothing more than a standalone expansion pack to a fighting game. We’ve never had issues with these before, so why now? Just because it is Capcom? Because they cancelled your beloved Mega Man games? What’s the problem here? I played the hell out of the original MvC3 to a point where I justified paying the $60 price tag and then some. $40 more for a wealth of content is just fine in my books.

Look at it this way. Twelve characters. One DLC character usually costs about $5. If we were to receive them all as DLC, it would cost $60. Eight new stages? I’m sure we’d have to pay between $10 and $20 in total for those if they were DLC. Capcom is saving you money, you ignorant fools! People just seem to completely overlook this fact for some stupid reason, presumably because they’re angry that people who didn’t buy the original will only have to pay $40 to get everything (minus Jill and Shuma). So what if new players get the full deal for less money than you did? Street prices of games go down with time after all, and eight or nine months after release I’m sure that MvC3’s price would have sunk by a few bucks at the very least.

So Capcom is saving the money of existing players while also making it cheaper for new players to get into Marvel vs Capcom 3. What the hell is the problem with this? I can answer that. There is no freaking problem!

I didn’t even mention the incompatibility issues that would crop up if Ultimate was DLC. What would happen? Well, for starters, Ultimate players would not be able to fight against Vanilla players and vice versa. There are too many changes to the existing characters, as well as the overall gameplay, in Ultimate for it to ever be a simple DLC patch. Compatibility patches (like the ones Mortal Kombat use) will be 100% impossible. There is just too much data, too many new features. Plus wouldn’t it be unfair for an Ultimate player to go online, fight a Vanilla player, and fight with moves that aren’t even accessible to the Vanilla player? That would be horribly unfair, and it would not be able to be remedied with simple little compatibility patches.

There’s also a ridiculous claim that, because existing characters can refer to the new characters by name when tagging them in and such, apparently Capcom recorded all of these lines from the start and it was all pre-planned. Oh yeah, obviously! Because it is clearly the only possible explanation, right? Capcom decided to do a lot of extra work for content that may not have even seen the light of day. Yeah, that makes sense. “Let’s pay all of these expensive and industry-leading voice actors for extra lines that we may never use.” Great logic guys. Really.

Ultimate Marvel vs Capcom 3 is not “”the full game” and the original was not a beta. This is a standalone expansion that saves ALL gamers money by giving us a wealth of content at a price that is cheaper than we’d see it up for if it were to be offered as DLC (which would be impossible anyway).

And who cares if it is coming out less than a year after the original? Eight months, a year, two years, who gives a shit? Don’t people usually want new content sooner rather than later?

Capcom’s decision to make and release Ultimate are both justified. If you enjoy MvC3 and have played it enough, then there’s really no problem here. Don’t want to fork over $40? Then don’t. The MvC3 fanbase doesn’t need whiners like you. Get lost and go play MUGEN.

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Top 50 Most Wanted Ultimate Marvel vs Capcom 3 Characters

Several months ago I skimmed through three major sites (Capcom Unity, GameFAQs, Shoryuken) when they were voting on characters they would like to see added as DLC for the original Marvel vs Capcom 3. I added up the tallies from all three sites and posted an article here showing which characters were in demand. Well I’ve done it again, but for Ultimate Marvel vs Capcom 3 this time.

While the three sites conducting DLC polls are still running them for another few weeks, this post is a good indication of where public demand seems to rest. I took the fifty most voted for characters and compiled this list so that folks can check out how voting is going without having to wait until the eventual DLC poll results. Since this is a mashing together of the results of all three sites, it gives a pretty good idea as to what the universal demands are for this game.

So, let’s get to it! Here are the fifty most wanted characters at the moment.

August 8, 2011: Updated the top 50 to include NeoGAF’s early results as well.



Edward Falcon (Powerstone) – 27 Votes



Blackheart (Daredevil) – 28 Votes



Jubilee (X-Men) – 28 Votes



The Punisher (The Punisher) – 29 Votes



Apocalypse (X-Men) – 30 Votes



Batsu (Rival Schools) – 32 Votes



Regina (Dino Crisis) – 32 Votes



Bishop (X-Men) – 33 Votes



Moon Knight (Moon Knight) – 35 Votes



Samanosuke (Onimusha) – 35 Votes



Mega Man.EXE (Mega Man Battle Network) – 40 Votes



Cammy (Street Fighter) – 45 Votes



Tessa (Red Earth) – 45 Votes



B. B. Hood (Darkstalkers) – 47 Votes



Silver Surfer (Fantastic Four) – 50 Votes



Cable (X-Men) – 52 Votes



Nina (Breath of Fire) – 53 Votes



Bass.EXE (Mega Man Battle Network) – 56 Votes



Date Masamune (Sengoku Basara) – 59 Votes



Nightcrawler (X-Men) – 61 Votes



Daredevil (Daredevil) – 62 Votes



Songbird (Thunderbolts) – 62 Votes



Asura (Asura’s Wrath) – 64 Votes



Squirrel Girl (New Avengers) – 65 Votes



Jedah (Darkstalkers) – 66 Votes



Roll (Mega Man) – 66 Votes



Jon Talbain (Darkstalkers) – 69 Votes



Rogue (X-Men) – 69 Votes



Juri (Street Fighter) – 74 Votes



Juggernaut (X-Men) – 75 Votes



Blade (Captain Britain and MI13) – 77 Votes



M. Bison (Street Fighter) – 84 Votes



Black Panther (Black Panther) – 91 Votes



Mega Man (Mega Man) – 91 Votes



Thanos (Iron Man) – 92 Votes



Emma Frost (X-Men) – 95 Votes



Sigma (Mega Man X) – 95 Votes



Ryu (Breath of Fire) – 97 Votes



Green Goblin (Spider-Man) – 103 Votes



Carnage (Spider-Man) – 111 Votes



Dr. Octopus (Spider-Man) – 116 Votes



Jin Saotome (Cyberbots) – 127 Votes



Captain Commando (Captain Commando) – 146 Votes



Cyclops (X-Men) – 185 Votes



Psylocke (X-Men) – 190 Votes



Ms. Marvel (New Avengers) – 274 Votes



Anti-Venom/Eddie Brock (Spider-Man) – 284 Votes



Gambit (X-Men) – 308 Votes



Gene (God Hand) – 372 Votes



Mega Man X (Mega Man X) – 432 Votes

Interesting Tidbits

Anti-Venom?
I’m sure the white Eddie Brock symbiote as the fourth most requested character threw off a few readers. What I did was take all votes that were for Eddie Brock’s Venom, as well as votes that didn’t specify which Venom incarnation the voter was asking for, and simply threw them into the tally for Anti-Venom. So, the 248 votes for Venom are comprised of people who wrote the following in their requests:
A) Anti-Venom
B) Venom (Eddie Brock)
C) Venom

Why did I do this? Because you Venom fans are NEVER going to get Brock’s Venom. The issue is more than just the character not being relevant anymore. Brock’s Venom does not even exist anymore as a character. The symbiote was removed by Brock long ago and has taken on several different hosts since. Recently, Brock attained a new symbiote (remnants of the original Venom symbiote hidden in his white blood cells) which is essentially the same as Venom only, well, a lot more badass. Anti-Venom is the same ol’ Eddie Brock, almost the same ol’ Venom… Just with a new name, new look, and awesome new powers. All of you Brock Venom demanders should really stop wishing for the original to return. He won’t. Ever. MvC3 is a marketing exercise for Marvel, and they would gain absolutely nothing from allowing an irrelevant character that no longer exists into the game. Anti-Venom, however, very much exists. Anti-Venom is what you all want, believe me.

The other Venoms?
I counted ten votes for Flash Thompson’s Venom and three votes for Mac Gargan’s Venom. Clearly they are not very popular.

Breath of Fire
The franchise that Capcom seems to desperately ignore these days managed to muster up about 150 votes at the time of my counting. Nina and Ryu amassed most of those votes, while Fou-Lu (BoF4) and Rei (BoF3) each hovered around the 10 vote mark. Momo, Scias, and Ursula all managed to snag one a few votes each.

Voting Tendencies
The majority of Sigma’s votes came from Shoryuken. They have long had a confusing Sigma fetish and desperately want him included. I’m not exactly sure why, but I won’t complain since I like Sigma myself.

GameFAQs voting was pretty much all over the place with no clear tendencies, proving that their votes are perhaps the most diverse of the three communities (at least in the early stages of voting).

NeoGAF definitely had it on for Emma Frost much more than the other communities. Close to a third of her votes came from NeoGAF. They also gave Roll a nice push and, without them, Ryu (mute dragon Ryu, not homeless fighting Ryu) would have been several places lower.

As for Capcom Unity, they were hot and heavy over Mega Man X (naturally) and, surprisingly, Ms. Marvel. The sole reason Ms. Marvel is so high is because of the Unity voters. If it hadn’t been for them (they had her two votes away from breaking even with Gambit at one point) then Ms. Marvel could possibly have ended up with less votes than Psylocke.

It’s worth noting that all four communities seemed to want Gene quite a bit. Capcom Unity, NeoGAF, and GameFAQs did not seem to favour Psylocke much this time around, with the majority of her votes coming from Shoryuken.

Don’t like something you see? Have an opinion you want to share? Feel free to sound off below.

Final Note: I would not advise anyone to add up the data from all three sites by themselves, as it is very time consuming. It took me roughly seven hours to do in total, which I decided to do bits of while I was at work (yes, I have a very quiet job). Unless you have LOTS of time and are somehow restricted from doing anything productive, then don’t even bother torturing yourself.

The Decline of Mega Man

In recent months, Capcom’s treatment of Mega Man has been fairly questionable. With a lot of people beginning to speculate as to why Capcom is giving the Blue Bomber a bit of a shafting, I decided to throw in my two cents and look at all of the things that have happened lately that seem to support the idea of Mega Man being sidelined by Capcom.

Late in 2010 when most of Marvel vs Capcom 3’s roster had become known, there was no sign of Mega Man. Most fans just assumed that they were saving them for their final reveals since it would make sense for the last reveal to be such a major Capcom character. When January 2011 rolled around and Capcom showed off the final characters, none of them were Mega Man. The Blue Bomber had been present in the previous two Marvel vs Capcom titles, but was now completely absent despite Tron Bonne and Zero being in. Many continued to hold out hope, believing that Mega Man would be in as a DLC character after Jill Valentine. DLC Mega Man never came.

So, how come Mega Man never appeared? Producer Ryota Niitsuma stated that it was because Mega Man simply lacked having enough potential to have a solid moveset. So, apparently a robot that can shoot and dash, as well as absorb dozens of powers from his enemies, is not unique enough and cannot possibly have a moveset developed for them? Interesting point, and many fans would disagree. Remember this tidbit, because it will come back a little later on and strike with a vengeance.

On March 31 2011, Capcom cancelled Mega Man Universe. Their explanation? “Various circumstances.” Various circumstances, they say? What are those circumstances, Capcom? They never really elaborated further for us. The definite reason for Mega Man Universe’s cancellation, to this day, remains a complete mystery.

Several websites began to run DLC request polls for Marvel vs Capcom 3 between March and June 2011, which Capcom stated they would “take into consideration” despite the polls not being officially endorsed by the company. Mega Man X ended up being the most universally demanded character, garnering more votes overall than any other character. Producer Ryota Niitsuma went off the record and stated that he’d love to include two popular fan demanded characters down the road, Mega Man X and Phoenix Wright. Many fans automatically assumed that this meant we would eventually get Mega Man X and Phoenix Wright as DLC, but then the famous leaker Lupinko began whispering of an upgraded version of Marvel vs Capcom 3 being in the works. People now firmly believed that Capcom was playing it smart and saving Mega Man for the upgraded version.

Fast forward a few months, and tons of “Ultimate Marvel vs Capcom 3” rumours were wildly flying everywhere on the internet. Meanwhile, it was now July 18, and Capcom decided that it was indeed time to throw out some Mega Man news. So, what did they give to the world? The cancellation of the highly anticipated 3DS game Mega Man Legends 3. The backlash from this move was absolutely shocking, as thousands of enraged Mega Man fans began to spam Capcom’s websites as well as just about any gaming related forums that would listen. As the San Diego Comic-Con 2011 began to kick off, angry fans began protesting against Capcom by spamming every internet feed they had covering the event.

Capcom’s reason for cancelling Mega Man Legends 3 was at least a little more detailed than their reason for canning Mega Man Universe. Here is what they said.

We’d like to thank you for your ongoing loyal support of Mega Man Legends 3. Today, however, we must regrettably announce the discontinuation of this project.

From the outset the MML3 Project was intended to give gamers across the world insight and input into the development process. Part of this process includes an assessment of whether the title will go into full production, and is based on a number of criteria with input from different sectors of the company.

Unfortunately it was not felt that the Mega Man Legends 3 Project met the required criteria, and it is with regret that we must announce that the Mega Man Legends 3 Project has been cancelled, meaning that Capcom will not be releasing the Prototype or the full game. Additionally, updates of the Mega Man Legends Developer Room will cease as of today, though the North American Developer Room and its forums will remain open indefinitely.

We can only express our deepest apologies to all of you who have lent us your unending support, including participation in the Mega Man Legends 3 Developer Room. On behalf of the entire Legends team, please accept our sincere apology for failing to meet the expectations of the fans.

We thank you all so much for your extended support of this title and this community, and we hope that you will continue to support the Mega Man franchise as well as other Capcom games.

While Capcom’s press release was lengthier this time, their reason was still a little shadowy. “Did not met the required criteria.” That was the closest thing upset fans got to an actual reason for Mega Man Legends 3 being cancelled. It was at this time that most fans began to think that, with Keiji Inafune (creator of Mega Man) having left Capcom the previous year, Capcom no longer had much of a desire to work on any Mega Man projects and decided to quickly shut down any and all projects involving Inafune’s little blue digital son.

“Surely Mega Man X will be in Ultimate Marvel vs Capcom 3, though!” This was the belief of everyone. Few doubted that Mega Man X would not appear. Belief that X was in the game was overwhelming, and why wouldn’t it be? Niitsuma seemed positive towards X, and the previous polls made it clear that fans wanted X more than any other Capcom character. The fact that X was more requested than Marvel vs Capcom veteran Strider Hiryu was almost unbelievable.

So, when Ultimate Marvel vs Capcom 3 was officially announced, Capcom showed off Strider Hiryu and Firebrand. Strider Hiryu, a character that everyone wanted… And Firebrand, a character that nobody wanted. That same afternoon, the full roster for Ultimate Marvel vs Capcom 3 leaked. Mega Man X was not on the roster… But who was?

Phoenix Wright.

Phoenix Wright, a character who arguably has far less potential than Mega Man X (or almost any Capcom character) made it onto the roster. Now, remember that comment made earlier by Niitsuma? When he said that Mega Man couldn’t be added because they would not be able to make a decent movelist for him? Interestingly enough, many fans made their own very legit looking movelists for X and they seemed very plausible… But Phoenix Wright? He’s a lawyer who points his finger and shouts “Objection!” He doesn’t even fight anybody. The closest thing he has to a weapon is a briefcase, so… Just how is Phoenix Wright more fit for Marvel vs Capcom than Mega Man X, a character who has a huge arsenal of weapons and can air dash, power himself up, wall climb, and many other cool things?

Spencer from Siliconera spoke to Niitsuma at SDCC 2011 about the exclusion of Mega Man X. What did the producer have to say? Well…

“I’m sorry, there is no Mega Man in Ultimate. We had a lot of requests from fans for Mega Man or at least one of them to be in the game. Out of all of the requests we got for Capcom characters, he just didn’t enter the top part of the ranking. Unfortunately, he didn’t make the cut.”

Now I never really cared if Mega Man made it into the game or not, but… Isn’t this a flat out lie? Mega Man X was the most demanded character by fans. Strider Hiryu was second on the list and Phoenix Wright was third. Firebrand barely even made it onto the character request poll results and is in. Nemesis, another Capcom character in Ultimate Marvel vs Capcom 3, was hardly even demanded… Yet there he is?

So what is the general consensus here guys? Has Capcom decided to ditch Mega Man entirely? It’s more than apparent that they have some kind of “hate” on the Blue Bomber at the moment, as silly as that sounds. They do not deem him marketable enough to have a highly customizable Live/PSN game, a highly demanded sequel to a beloved spin-off series, or to even appear in a fighting game that supposedly features Capcom’s best characters. Yup, Capcom’s absolute best. The cream of the crop! Like… Firebrand, Hsien-Ko, Nemesis, and Spencer. Even Trish is more iconic in Capcom’s world than Mega Man now, which I find very peculiar. Nothing against Trish since she’s on my main team in MvC3, but really Capcom?

Let’s recap the adventures of Mega Man in 2011:

Appearance in Marvel vs Capcom 3? Denied.
Release of the highly customizable and ambitious Mega Man Universe title? Denied.
Appearance in Marvel vs Capcom 3 as a DLC character after being highly demanded? Denied.
Release of the highly demanded and requested Mega Man Legends 3? Denied.
Appearance in Ultimate Marvel vs Capcom 3? Denied.

Five strikes, Mega Man. You were supposed to be “out” on three strikes. Sorry, bud.

From a fan’s perspective, does this even make any sense? Especially after the recent Mega Man resurgence with Mega Man 9 and Mega Man 10 which were both amazing gifts made just for the loyal and older fans? This really does not seem to make any sense at all since those two games sold like wildfire, so Mega Man is still very marketable.

So, Capcom… What gives?

Ultimate Marvel vs Capcom 3 Info Post

Last Update: November 2, 2011

August 2, 2011: I’m too lazy to keep things like character changes updated. I’m only going to add major things now, such as character reveals and such.

Ultimate Marvel vs Capcom 3 is now official, baby! I’ve collected pretty much everything that you need to know. The full roster, new stages, gameplay videos, and changes/tweaks to characters and gameplay! This page will be updated whenever I can attain new info so, if you like what you see here, add this page to your bookmarks/favourites! Enjoy.

If you have any info that I have not yet added, feel free to post a comment below or email me at daniel.babineau@gmail.com!

Basic Info

Ultimate Marvel vs Capcom 3 will be released in November 15th 2011 and will be on store shelves at a price of $39.99 without tax. There are twelve new characters (six Capcom, six Marvel) and eight new stages.

There will NOT be a downloadable version on the Live Marketplace or Playstation Store. Ultimate Marvel vs Capcom 3 will only be available on disc from online and physical retailers.

The Roster & Stages

There are twelve new characters. Six are from Capcom franchises and six are from the Marvel universe. Here they are.

Capcom
Firebrand (Demon’s Crest)
Frank West (Dead Rising)
Nemesis (Resident Evil)
Phoenix Wright (Ace Attorney)
Strider Hiryu (Strider)
Vergil (Devil May Cry)

The Marvel characters aren’t really from specific “series” and such, so only their names are listed. Here they are.

Marvel
Dr. Strange
Ghost Rider
Hawkeye
Iron Fist
Nova
Rocket Raccoon

Here is the character art for the twelve new characters. Click the thumbnails for larger images.

As far as stages go, there are eight being added to Ultimate Marvel vs Capcom 3. They are, more or less, “remixed” versions of existing stages.

Asgard: Stage is now set during the night.
Kattelox Island: Is not covered in snow in a winter-themed setting.
Metro City: Destroyed by sentinels, features a “apprehended/slain” poster of past MvC characters.
SHIELD Carrier: Stage is now set during the day.
Training Stage: “Simulation” is off and now resembles the danger room shown at the game’s main menu.
Tricell Laboratory: The background area is now in ruin.


Game Modes

Ultimate Marvelvs Capcom 3 will feature a few new game modes which should prove enjoyable for those who complained about the vanilla version not having enough to do.

Galactus Mode: A game mode where Galactus is playable by a character. What I can tell, it’s just the standard Galactus fight at the end of arcade mode, but the big guy is now controlled by a player.

Heroes & Heralds Mode: A free post-launch DLC mode in which one side plays as heralds of Galactus using modified stats/techniques via combining cards that alter character performance (?).


Character Changes/Tweaks

As many people will be very interested in changes to their favourite characters from vanilla MvC3, this is a very important section! Please let me know if I have anything wrong, or if there are changes/tweaks that I haven’t found/been notified of. Remember, since UMvC3 is still in development, some of the changes below may not be final and most of what’s below has been gathered from third party sources and from watching streams/videos of UMvC3. Please let me know if any of this information is incorrect.

  • Demon Flip: A new command throw that Akuma has had in Street Fighter titles.
  • Tatsumaki Zankukyaku: When used as an assist, knocks enemy away rather than knocking them down.

  • Double Jump: Captain America seems to have a double jump now.
  • Shield Slash: The speed of this special has been increased dramatically.
  • Overall Mobility: Captain America, overall, appears to be a much faster character now.

  • Specials Startup: It is currently believed that the startup time on Chris’ specials are now shorter. This is not yet confirmed.

  • Combos: Dante’s basic combos do not seem to be executed in the same way or have simply been changed completely. No detailed info on this yet.

  • Quick Work: The distance/range of this attack is said to have been increased.

  • Flame Carpet: Pushes the opponent further away.

  • Uni-Beam: Overall startup and speed of attack increased and is now very spammable.

  • Attraction: A new special move that resembles an orb which drags the opponent towards him.
  • Dash: Magneto’s dash speed has been nerfed significantly.
  • Disruptor: Has had it’s speed reduced and is now slower overall.
  • Gravitation: A new special that Magneto can use to ground airborne opponents.
  • Repulsion: A new special move that resembles an orb which pushes the opponent away from him.

  • Damage Buff: It is currently believed that Morrigan’s overall damage has been slightly increased.
  • Finishing Shower: This hyper move has been had it’s startup and overall speed increased.

  • Air Limitations: Phoenix can now only perform one special in the air before dropping back to the ground.

  • Chargeable Hadoken: A hadoken move that can be charged (like Zero’s buster). Travels extremely fast at maximum charge.
  • Hadou Shoryuken: A brand new shoryuken that I have no current information on.
  • Shinku Hadoken: Can now reflect off of walls. It seems to reflect at a forty five degree angle.
  • Shinku Tatsumaki Senpukyaku: Now creates a large tornado when used.
  • Shoryuken: Ryu’s regular shoryuken can now be charged.

  • Sentinel Force Charge: Drones are deployed faster when used as an assist.

  • Overall Mobility: She-Hulk, overall, appears to be a much faster character now.

  • Death From Above: This new special attack is a damaging dropping attack from above similar to Super Skrull’s meteor smash special.

  • Damage Buff: Storm’s overall damage has been increased slightly.
  • New Wind Special: Storm can now pull and push the opponent her using winds.

  • Charge Stick: A new special where Taskmaster impales the enemy. Can easily be linked to Charging Star/Shield Charge.

  • Bonne Strike: This special now has a quicker recovery time.
  • Gustaffe Fire: The assist version of this has been nerfed. Tron Bonne is more vulnerable when called out to perform this assist attack.

  • New Dodge: Joe can now dodge/parry low attacks by doing a sort of “upwards dodge.” He has been seen dodging other attacks as well such as Berserker Slash.

  • Health Nerf: Wesker has been given a health nerf. Not sure how much less he has, but his health is said to be lower now.

  • Berserker Slash: This attack’s speed has been reduced.
  • Swiss Cheese: An oddly named new special move where Wolverine quickly slashes diagionally many times.

  • Rage Trigger: This hyper move is now faster overall.

  • Rekkoha: This special now covers more ground, as it has become wider.

Gameplay Changes/Tweaks

Expanded Online Features
It has been noted that a spectator mode has been added to the online component of the game. Players will no longer have to wait in a lobby for their turn and will now be able to watch other players in the lobby fight.

“Magic Pixel” Removed
In vanilla MvC3, it was possible for a character’s life to be completely depleted (visually, at least) yet still be alive and fighting. This graphical issue has been fixed and is not present in Ultimate Marvel vs Capcom 3.

X-Factor Changes

  • New Properties: Can now be activated while airborne and the duration of X-Factor has been cut in half by approximately 50%. X Factor is now displayed prominently on the inside of the lifebars beside the timer.
  • New Appearance: Characters no longer glow red when X-Factor is active. Instead, they will become “shadows” of themselves with red centers. The shadow darkens when you attack.

General Aesthetic Changes/Tweaks

New Character Select & VS Screens
The character select and versus screens have each been given a very nice and sleek makeover. The character select screen firmly divides the two sides from one another. Note that you now change the colour of your characters by pressing L1/R1 to alternate through them, rather than pressing X, circle, square, and triangle.

Click to enlarge.
Click to enlarge.

The HUD Redesign
Lifebars have been overhauled. Your active character (the one you are playing as) is now displayed in the center of your team’s lifebars. Your active character’s lifebar is also larger than the others. There is also a new X-Factor display on the inside of the lifebar HUD.

The new lifebars.

Super meters have been overhauled as well. They do not function differently and have simply been given a new appearance that seems to be more comic book inspired than the old meters.

The new super meters.

New Win Screen
The win screen has received a new look. Your three characters are given equal treatment on the screen and the stage you fought on is displayed in the back rather than in it’s own little window in the corner.

Click to enlarge.

Character Voices
When two of your characters die and your third and final character leaps into the fight, they will shout out a line that many people have taken to calling the last man standing line. For example, if Hawkeye is your only character left, he will say “Looks like it’s just me!” when he jumps into the fight.

There are also new lines that characters will say to each other before and after fights. For example, if the last character on the opposing team is Hawkeye and you defeat him with Taskmaster, he will say something similar to, “Ha! Thanks for the archery lesson, William Tell!”

Remixed Music Tracks
Various music tracks will be remixed. Currently it is known that the victory theme has been remixed as a new version of it can be heard at the end of the gameplay videos. Also, the character select theme has been remixed and is more “rockish” than before.

Reveal Trailers Videos

Doctor Strange

Firebrand

Frank West

Ghost Rider

Hawkeye

Iron Fist

Nemesis

Nova

Phoenix Wright

Rocket Raccoon

Strider Hiryu

Vergil

Other Videos

Gamespot Interviews Seth Killian (2011 San Diego Comic-Con)

Random 2011 SDCC Matches

Dr. Strange vs. Nemesis

Phoenix Wright vs. Nova

Ghost Rider vs. Firebrand

Hawkeye vs. Strider Hiryu

Iron Fist vs. Vergil

Rocket Raccoon vs. Frank West

Ultimate Odds & Ends

New Box Art
Here is the box art for Ultimate Marvel vs Capcom 3. Click to view the full-sized version.

Click to enlarge.

Costume Packs
There are currently three new costume packs that are slated to be released in conjunction with Ultimate Marvel vs Capcom 3.

"Femme Fatale" Pack: Chun-Li, Morrigan, Storm, X-23.
"New Age of Heroes" Pack: Akuma, Dr. Doom, Sentinel, Strider Hiryu
"Villains" Pack: Crimson Viper, MODOK, Super Skrull, Wesker.

You can acquire each costume pack by preordering from various retailers. Here are the retailers and which packs they offer with their preorders:

Amazon – New Age of Heroes Pack
Best Buy – Villains Pack
Gamestop – Femme Fatale Pack

Vanilla DLC Compatibility
Downloadable content purchased for the original Marvel vs Capcom 3 will be compatible with the Ultimate version. If you purchased Jill and Shuma-Gorath in the original version, you will still have them when you boot up Ultimate Marvel vs Capcom 3. No DLC purchases will have to be repeated.

No Mega Man/Females
Twelve new characters and none of them are female. This is pretty weird by fighting game standards. Apparently a raccoon was deemed more important than a woman. There is also no sign of a Mega Man character. This is pretty shocking since he was the most demanded Capcom character by fans. It is pretty likely that, if we get DLC characters again, we can probably expect a Marvel girl and Mega Man X for Capcom to be released in the same manner as Jill and Shuma-Gorath. They may even be offered as special edition bonuses in much the same way as the vanilla DLC characters (assuming we even get a special edition this time).


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