Heroes & Generals is a free-to-play persistent online wargame that is playable in a standard PC browser by utilizing the powerful Retox engine. The game is both a heavy strategy game as well as a first person shooter. And will be available later this year.
As someone who played the alpha of Heroes & Generals, I can safely say that this game has heaps of potential and will definitely be a blast to play for those who enjoy shooters. I’ve made a few posts on Heroes & Generals in the past, so poke around a bit if you’re interested in reading more about this game.
I’m a big fan of tower defense games when they are done right. Crystal Defenders, Dungeon Defenders, and Plants vs Zombies are by far my favourites of the genre, but a little flash game known as Kingdom Rush has been giving all three a run for their money.
Kingdom Rush is, as a whole, a pretty standard tower defense game. You get four different types of towers (archer towers, artillery cannons, barracks, and mage towers) which all serve different purposes and can be upgraded as you progress through the game.
Archer towers are, naturally, posts that shoot out a steady barrage of arrows at enemies. They can hit flying enemies, which makes them a valuable asset when waves of flying baddies appear later on.
Barracks train crews of soldiers to block roads and combat any enemies that come within range. When barracks are upgraded, they train stronger soldiers. Deploying soldiers throughout the level works brilliantly as a way to stall the enemies at on certain junctions and roads. Have a stretch of road where your towers deal lots of damage? Throw some barracks down to keep the enemies there longer!
Mage towers are pretty uninteresting early in the game, but when you unlock their final upgrades, they become very enjoyable and helpful towers that allow you to create giant golems, turn enemies into sheep, and shoot death rays. They’re a very versatile (and helpful) tower towards the end of the game.
Artillery cannons are essentially just very large cannons that deal massive area of effect damage to enemies. These towers are perhaps the most lethal in terms of raw damage, but their slow attack speed balances things out so that they aren’t terribly overpowered. This will change when you max out the upgrades on a level 4 cannon though. Once you start firing homing missiles across the map and light entire roadways on fire, you know that nothing’s going to be messing with you!
If your towers are having trouble keeping a wave at bay, you can call upon reinforcements to help you out. They have a short cooldown and can be used very often, but reinforcements are initially quite weak and are nothing but a very brief stalling tactic at the start of the game (though they work wonderfully when paired when soldiers from barracks).
Another power you can use, which has a sixty second cooldown, is the ability to rain meteors down upon your opponents. Yes, meteors. This power deals an insane amount of damage to anything it hits and, chances are that unless you are using the power on the toughest enemies in the game, you’ll kill whatever you target in one go.
The objective is to, of course, keep the enemies from reaching the end of the road. You have twenty hearts that you have to protect and, whenever an enemy slips through your towers and reaches the end, you’ll lose one heart. Some larger enemies will force you to lose more than one. When you lose all twenty hearts, it’s game over. Ideally, you will want to finish levels with all twenty hearts which allows you to unlock bonus challenges for each level.
Whenever you beat a level, you will be awarded with upgrade points which can be spent on, of course, upgrades for your towers and special powers. Most upgrades will just increase the power and range of your towers, but the upgrades for your meteors and reinforcements are much more interesting. Max out your reinforcements and they will become tough soldiers gain the ability to throw spears at flying enemies. Fully upgraded meteors gain the awesome ability to not only rain down longer, but can randomly hit all across the map as well.
Kingdom Rush isn’t a terribly long game, having only about twelve or so levels (plus two premium levels that you must pay to unlock). If you are only playing to breeze through the game’s story then you won’t be playing for too long. However, if you are looking to beat each level as well as the two challenges for each and every one, then you’ll be busy for a long time as you will essentially be increasing the length of the game by three.
For a flash game, Kingdom Rush is exceptionally good. The gameplay is absolutely top notch, and the graphics and sound are pretty impressive for a game of this kind. The graphics aren’t extremely advanced and are basic 2D, but there was a lot of care taken in spriting everything in this game and it shows. The music is also a lot of fun to listen to and is actually, as a whole, much more enjoyable than what I hear in quite a few commercial games.
If you’re a fan of tower defense games, then giving Kingdom Rush a try is a no brainer. Considering it’s fully free to play (though unlocking premium content costs money, as does acquiring the game on the iPad), there’s no reason for you not to try this game. An even greater incentive to try this game is the fact that the developers have promised later additions and expansions to the game. This is without a doubt one of the better flash games that I have played.
+ Bonus challenges add lots of replayability.
+ Gameplay is top notch for a tower defense game.
+ Great music and sound effects for a flash game.
– Difficulty is not consistent throughout the game.
– Game could have been longer.
– Premium content feels tacked on.
“A surprisingly pleasantly tower defense game that can roll with the best of them.”
It’s difficult for any tower defense game aspiring to be the “next big thing” to really make it on the scene anymore thanks to PopCap’s Plants vs Zombies. Crystal Defenders, by Square-Enix, is one of those rare tower defense games that is not only very enjoyable, but is good enough to challenge the behemoth that is Plants vs Zombies.
Crystal Defenders is a Final Fantasy themed tower defense game that takes place on fairly large maps which require the player to place various different units down to deter the oncoming waves of monsters. The objective is to prevent the monsters from reaching your crystals at the end of the path. Each map is essentially just a long road that the monsters walk. They never attack you directly, but the threat of them snatching your crystals is always very real. If you lose all twenty crystals, it’s game over.
The selection of units appears limited when you first play, but you quickly get used to it. There are six classes to choose from most of the time and the most common are soldier, black mage, archer, white monk, thief, and time mage. Soldiers are the brute force of your army and essentially just hit hard – really hard! Black mages thrust fire spells at oncoming monsters and, along with the long range archers, are able to hit airborne monsters. White monks are average fighters who do not hit as hard as soldiers, but they have the ability to hit several monsters at once. Thieves cannot attack, but if a monster dies within their line of sight, you will get a huge cash bonus. Time mages, of course, possess weak attacks and the ability to slow monsters down.
There are various summons as well, each consuming five crystals when called, making them very risky to use. One summon, Phoenix, pumps up the attack and abilities of your army for the duration of the attack wave, while the Ramuh summon unleashes a devastating lightning attack across the entire map that will deliver lethal damage to all living monsters. Both sound very useful but, as I said, they consume five crystals when summoned. The whole point of the game is to protect the crystals, so really the only time to use one of these summons is when you believe that five or more monsters will reach the end, since most monsters steal one crystal each.
With each kill, you are awarded gold which goes towards leveling up your units. Once you are several waves in, it becomes apparent that the key to success isn’t placing many units but leveling up the ones you have already deployed instead.
The gameplay is simple and never gets too complicated, but it is extremely strategic and, when you clear a wave of monsters that seems particularly difficult or frustrating, you get a wonderful sense of accomplishment. Winning in Crystal Defenders really does feel extremely rewarding due to it’s ruthless nature, which is much more than I can say for the casual-friendly Plants vs Zombies.
The graphics are pretty basic and look like late PS1 or early PS2 graphics. The entire map and all units are 2D sprites, but since this is Square-Enix you just know that the graphics have to be at the very least decent looking. They’re not overglorified, but they do the job and are in some ways mildly cute.
Crystal Defenders’ music is very impressive, though. It sounds a lot like the music from Final Fantasy Tactics, which is no bad thing at all. The music may seem like a bit too much for a tower defense game at times, but that does not hurt the game or the music at all. Crystal Defenders is a real joy to listen to, believe me.
Overall, Crystal Defenders is a fantastic tower defense game and I feel that it is impossible for me to choose between this and Plants vs Zombies as the better tower defense game. If you’re a fan of old school tower defense games, or like Plants vs Zombies but want something a little rougher, then this is the game for you.
Crystal Defenders is available on the 360, PSP, Playstation 3, Wii, and most mobile phones. Since pretty much everyone owns at least one of those platforms, there really is no excuse to miss this game if tower defense is your thing. Check it out.