Street Fighter X Tekken (Review)

Tekken has been my favourite fighting game series by leaps and miles ever since the third game in the series over a decade ago. The characters, gameplay, and mechanics have always been the cream of the crop in my eyes. Street Fighter, in comparison, has always been a distant second… But really, there’s nothing wrong with coming in second, is there? Both universes have good characters and fun gameplay, so combining them sounds like a formula for best fighting game ever.

Unfortunately. Street Fighter X Tekken falls a bit short in my opinion, which is a shame given my love and respect for the two franchises that star in this game. That’s not to say that SFxT is a bad game, because it’s not. SFxT is just merely a “pretty okay” game.

First and foremost, I’d like to mention the graphics. Outside of SoulCalibur V and Tekken 6, this is easily the best looking fighting game this generation. The stages you fight on are all extremely detailed and put even Street Fighter’s most hectic locales to shame in terms of how busy the backgrounds are. The game is also overflowing with a really fantastic sense of style with a lot of ingame hit animations and effects looking simply gorgeous. There are a few falters however, such as when you KO an opponent with an ultra combo. The screen flashes so erratically that I would worry for any epilepsy sufferers who would happen to be watching this game in motion and, as a whole, looks a little sloppy in comparison to the rest of the game’s pretty looking effects.

Click to enlarge.

Character models are mostly all pulled straight from the Street Fighter 4 series but with a few tweaks here and there. Some characters may have a little more detail in their textures while others may have slightly different proportions (for example, some say Cammy has bigger thighs, but I don’t see it myself). The Tekken characters are all brand new, though some of them are clearly just retextured and heavily reworked Street Fighter models (Ogre is an obvious Seth, Asuka is a redone Sakura, etc.) but, for the most part, they all look exceptionally unique. I’ll commend Capcom for really nailing down the look of some Tekken characters such as Hwoarang, but a few of them (Law and Paul being good examples) don’t look terribly faithful, giving off the impression that Capcom just shrugged their shoulders and winged it.

The music department isn’t too stellar. Music doesn’t dip above average in any instance in my opinion, and the versus screen tracks are just horrendous. Capcom usually does a pretty good job with fighting game soundtracks, and I can’t help but wonder if they used one of their second tier composers for this game. If not, then clearly whomever they used (was it the SF4 composer?) didn’t put forth a lot of effort.

The sounds and voices of SFxT aren’t anything to write home about either. All of Street Fighter’s familiar voices are carried over from previous games, so we know what to expect there (awful English Akuma and all). Tekken’s cast is pretty iffy when it comes to voicing. I’ll commend Namco on getting the original voice actors for some characters such as Lili and Steve (who both sound great), but others just sound really “off” in this game compared to their Namco counterparts. Paul sounds like he has a severe psychological disease coupled with rabies, and Marduk sounds like he has been taking one too many anger management sessions since we last saw him.

Click to enlarge.

In terms of gameplay, this is pretty much just Street Fighter with a more beginner friendly approach to inputs and delving into the finer technical side of the gameplay system. If you’ve played Street Fighter in the last few years, then you’ll be able to pick up and play SFxT without any issues. The Tekken characters all play like Street Fighter characters themselves, with some even having projectiles now, so they fit in pretty well with Capcom’s crew and are fun to learn how to use. I’ve found Steve to be particularly lethal when I can get into a groove with him, but it pains me to see my favourite Tekken character, Paul Phoenix, not having a great deal of tools at his disposal here.

Essentially, this is just Street Fighter with Tekken characters and an engine that is easier for beginners to ease themselves into. Unfortunately here isn’t much else to it than that, literally. Beyond the standard arcade and online fighting modes, there is just versus, practice, and mission mode. Versus is mandatory of course, but it is just another fighting mode. Practice is essential too, and is pretty much better than mission mode (dull and mindless character trials) in every way possible when it comes to learning how to play the game. Mission mode is, literally, a complete waste to even play. As was the case in Street Fighter 4 and Marvel vs Capcom 3, mission mode teaches you nothing that you can’t learn in practice mode. It’s pointless.

There are no fun bonus game modes and very little to do besides just fight, which has become typical of Capcom fighters nowadays. There is a customization menu for assigning gems to your characters (they modify your damage output, speed, and other things during fights) as well as colouring your characters. Both of these features were hyped by Capcom pre-release, but after sinking my teeth into the game I can tell that they weren’t properly developed and are particularly lacking in terms of appeal and content.

Click to enlarge.

Overall, this is just another fighting game by Capcom. There’s a significant sense of “been there, done that” when playing. It’s evident that Capcom has stopped raising the bar when it comes to fighting games, as they feel that they can just slap a few fighting modes together and call it a day in recent years. There’s a wealth of new moves to learn from the Tekken characters, as well as a few gimmicky bonus characters, but when everyone online is going to default to Chun Li, Guile, Juri, Ken, Ryu, and Sagat then… Well, what’s the point of it all?

Final Score

6.8/10

Pros:
+ Street Fighter engine has been dumbed down to gently ease beginners into it.
+ The character roster is absolutely huge and will grow more later in the year.
+ Very flashy and great looking presentation.

Cons:
– As expected of Capcom nowadays, there’s a severe lack of content.
– Some Tekken characters are represented very poorly.
– The game could have sounded a lot better as a whole.

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Mega Man Confirmed For Street Fighter X Tekken

Mega Man has been officially revealed as a playable character in the upcoming Street Fighter X Tekken fighting game as an exclusive character for PS3 and Vita players!

Joining Mega Man as Sony exclusives are Pac-Man (who rides a controllable Mokujin robot), Toro and Kuro, and Cole McGrath from Infamous.

I don’t really want to spoil the surprise for anyone who hasn’t seen the trailer yet and stumbled upon this place before IGN or Shoryuken… Though I suspect that anyone who came in from my front page may already know what is in store for them. Heh heh. Watch the following trailer and enjoy!

Mega Manvania: Symphony of the Blue Bomber

Confused by the title of the article? You shouldn’t be. There is rhyme and reason to be found here, and I’m going to explain myself. Obviously the title hints towards a connection between Mega Man and Castlevania, but why? It’s simple, I feel that I’ve thought of how Capcom could make Mega Man marketable and hugely successful once again.

First, before I get into the specifics of my idea, why has Mega Man become boring and/or stale to the public? Why are his games not selling as well as they used to? There are a few reasons for this.

1. Oversaturation
Capcom made a huge mistake between 2000 and 2006. They simply made too many Mega Man games! Here are all of the Mega Man games released between 2000 and 2006, at least as far as I am aware.

Mega Man Anniversary Collection
Mega Man Battle Chip Challenge
Mega Man Battle Network
Mega Man Battle Network 2
Mega Man Battle Network 3
Mega Man Battle Network 4
Mega Man Battle Network 5
Mega Man Battle Network 6
Mega Man Legends 2
Mega Man Maverick Hunter X
Mega Man Network Transmission
Mega Man Powered Up
Mega Man Star Force
Mega Man X5
Mega Man X6
Mega Man X7
Mega Man X8
Mega Man X Collection
Mega Man X Command Mission
Mega Man Xtreme
Mega Man Xtreme 2
Mega Man Zero
Mega Man Zero 2
Mega Man Zero 3
Mega Man Zero 4

Remember these games? Yeah, there were eight of them in six years. Can you say overkill?

Wow, right? That’s twenty five Mega Man games. That’s almost five Mega Man gamer per year. It’s honestly no surprise that the general public grew a little tired of Mega Man, especially considering how Capcom tried to balance three different Mega Man series at once (Battle Network, X, and Zero) while also tossing around a bunch of minor remakes and spin-offs. A quick look at the above list makes it easy to understand how Capcom seemed to have lost sense of what Mega Man was, and how the Blue Bomber seemed to have no identity anymore. Gamers didn’t know what the heck to do with all of these Mega Man games and, thanks to the relentless onslaught of Battle Network and Zero games over a few years, pretty much everyone reached a point where they would say, whenever a new Mega Man game was released, “Oh boy, another Mega Man game?”

Too many games in too little time, Capcom. It’s no wonder the Blue Bomber has been struggling to garner attention and sales throughout the past five years. It’s simply because the market became oversaturated with Mega Man games and pretty much all of us lost interest, or…

2. Fan Abandonment
… Capcom betrayed their loyal fans. I know, that sounds a little crazy but hear me out. I’m not a disgruntled fan who is calling Capcom out or anything, it just doesn’t take much thought to realize that Capcom lost focus of Mega Man’s identity and who/what he was. The rehashing of different formulas was evidence of this. How many fans of classic Mega Man or the X series felt alienated by the non-stop Battle Network games? They didn’t feel right at all, at least not to me. They just weren’t Mega Man. The Zero series seemed alright, but I had trouble getting into them. There seemed to be clashing art styles and the overall presentation didn’t satisfy me very much. I guess portable Mega Man titles just couldn’t meet my expectations. Capcom perhaps demonstrated fan abandonment the most when they decided to make a Mega Man X RPG called Command Mission. This was a VERY peculiar game to say the least. Command Mission came out during a period when the RPG genre was incredibly profitable, and Capcom wanted a piece of the pie. I don’t think Command Mission sold well, and reviews were pretty mixed all across the board. IGN was one of the very few professional gaming websites that scored the game highly. As an RPG nut, I actually really enjoyed Command Mission although it did indeed have a lot of boring or dull moments. It was an interesting experiment to thrust Axl, X, and Zero into a Final Fantasy style RPG. It may not have been the best thing for the Mega Man franchise since most fans of the franchise are primarily fans of platformers rather than RPGs. It was an extremely bold and risky move and, despite being enjoyed by some, Command Mission wasn’t much of a success. It was simply far too different. Capcom didn’t know how to market Mega Man effectively anymore and it was definitely showing.

Mega Man X Command Mission was a very risky move by Capcom which, ultimately, didn't work out.

3. Been There, Done That
Eight stages, eight bosses, eight powerups. How many times have we done this? For over twenty years, this was Capcom’s design plan for Mega Man games. Heck, it still is to this day. While it is hard to say anything bad about the older Mega Man games that use this generic design, I have trouble forgiving the newer games that still use the 8-8-8 formula. In 2011, Capcom should be able to do a lot more than this. Eight linear levels and then three or four following levels that lead up to the final boss were a lot of fun until around Mega Man X2 or X3. After that point, the 8-8-8 just grew really stagnant. It was still fun to experience the different locales of each level since there were always the mandatory fire, ice, and water levels along with a few unexpected level themes such as the futuristic junkyard stage in X6. Still, level themes weren’t enough to carry the games anymore, nor were the stage boss designs. Mega Man game design was simply becoming archaic and stagnant.

Fond memories, but times have changed since the 1980s.

And that all brings us to my idea.

What Mega Man needs is a bold new reinvention, similar to the jump from Classic Mega Man to Mega Man X. The Blue Bomber needs a new look, a new armor. It needs to be “cool” in the year 2011 or 2012. It needs to grab gamers’ attention and appeal to them. There has not been a terribly interesting look for the Blue Bomber since his first two versions, Classic and X. Both are designs from the late 1980s and early 1990s. So, Mega Man has not had a bold new look in nearly twenty years. Wow.

What is the game plan? I say take the original Mega Man look and simply give him “edgier” looking armor. Don’t cute him up like the Battle Network or Star Force designs. A new Mega Man needs to look “hip” to have mass appeal across the entire age spectrum. Classic and X are beloved designs by young and old, but I don’t know a single person over the age of twenty who thinks that the Star Force design looks cool. Capcom’s habit of making Mega Man games look cute has to go NOW for the series to have any kind of significant future again. The safe method of doing this would be to stick with the Classic or X look (no other iterations have mass appeal) or go with an entirely new Mega Man design.

These are not appealing designs for the Blue Bomber.

So we’ve got appearance out of the way. Mega Man needs a cool look for mass appeal. Where do we go from there? It’s pretty simple – design. As I said, the fundamental flaw that ruins Mega Man these days is the fact that Capcom has been using the 8-8-8 formula since 1987. This needs to change entirely, and this is where the title of the article really comes into play. Mega Man needs a huge change, and I think it is such a huge change that I’m going to put it on its very own line.

Mega Man needs to become Castlevania.

After reading that line, it doesn’t sound too crazy, does it? Think about it for a moment. Imagine a huge, sprawling 2D world with tons of different landscapes and environments. Take Castlevania: Symphony of the Night and simply replace the gigantic castle with tons of connected outdoor areas, as well as a few indoor locations as well. Would this not be a good idea or what? A free roaming 2D Mega Man platformer that takes a page out of Castlevania’s book would be an exciting idea while not seeming too “scary” for the long time and devoted fans of the franchise. It would also get rid of the 8-8-8 formula. No longer would players have to select from the same ol’ eight stages on a select screen. They would now have an open world to explore, and they would have to discover the location of bosses rather than follow a linear path to them. There would be tons of seemingly dead ends or unreachable areas, at least until players would find necessary armor upgrades to reach new locations. Mega Man could be upgraded to have long jumps, double jumps, increased run speed, temporary flight/hovering, magnetism (sticking to ceilings in areas), as well as buster upgrades to break through various walls and such throughout the game world.

Capcom needs to rip off Konami if the Blue Bomber is to have any further success.

Essentially what is brewing in my head is Mega Man Legends, only 2D and playing like classic Mega Man or Mega Man X with a huge helping of Castlevania influence on the side. This would also allow Capcom to throw in a lot more than just eight robot masters. Since the game would probably be considered an RPG, Mega Man could easily amass between ten and twenty powers from various maverick/robot master bosses. Would that not be awesome?

Due to the game likely being considered an RPG, this would also mean Mega Man would be able to level up. Rather than gaining life bar extensions from beating bosses, the Blue Bomber could accomplish this by leveling up instead. He could also gain power bar extensions as well, allowing him more frequent use of his powers as he levels up. The higher levels could also grant him cool passive abilities, like being able to restore lost energy over time. This could result in some really fun cat and mouse encounters with bosses where, after depleting your energy for a weapon, you could hop around for a bit and let the bar regenerate enough to dish out more attacks while avoiding the opponent’s onslaught.

An example of how Capcom could incorporate leveling up.

Non-linear games have become the norm over the past years, and Capcom has embraced it with many of their other series… so where’s non-linear Mega Man at? It seems like the only logical step to take with the Blue Bomber. With all of the gameplay elements that would come with making Mega Man into something resembling modern Castlevania games, there would be enough familiarity mixed with new ideas to please old fans and probably attract new gamers to the franchise.

And what would make the game even more interesting? Make it into something that bridges the gap between Mega Man and Mega Man X. Perhaps it could showcase the rise of mavericks and reploids while still retaining Dr. Light, Dr. Wily, Mega Man, Roll, and Rush. Heck, it could even lead to the downfall of the original Mega Man after suffering a temporary defeat at the hands of an early Zero prototype, which prompts Dr. Light to start working on Mega Man X in secrecy.

Come on Capcom, there’s a gold mine here. I just threw two great ideas out there! A Castlevania style Mega Man title that bridges the storyline gap between Classic and X (which a lot of fans have been curious about) would be really interesting. It sounds like a bold and exciting move while not being at all risky. Going freeroaming and RPG-esque has helped out a lot of series thus far, so why can’t Mega Man join the fun?

The Decline of Mega Man

In recent months, Capcom’s treatment of Mega Man has been fairly questionable. With a lot of people beginning to speculate as to why Capcom is giving the Blue Bomber a bit of a shafting, I decided to throw in my two cents and look at all of the things that have happened lately that seem to support the idea of Mega Man being sidelined by Capcom.

Late in 2010 when most of Marvel vs Capcom 3’s roster had become known, there was no sign of Mega Man. Most fans just assumed that they were saving them for their final reveals since it would make sense for the last reveal to be such a major Capcom character. When January 2011 rolled around and Capcom showed off the final characters, none of them were Mega Man. The Blue Bomber had been present in the previous two Marvel vs Capcom titles, but was now completely absent despite Tron Bonne and Zero being in. Many continued to hold out hope, believing that Mega Man would be in as a DLC character after Jill Valentine. DLC Mega Man never came.

So, how come Mega Man never appeared? Producer Ryota Niitsuma stated that it was because Mega Man simply lacked having enough potential to have a solid moveset. So, apparently a robot that can shoot and dash, as well as absorb dozens of powers from his enemies, is not unique enough and cannot possibly have a moveset developed for them? Interesting point, and many fans would disagree. Remember this tidbit, because it will come back a little later on and strike with a vengeance.

On March 31 2011, Capcom cancelled Mega Man Universe. Their explanation? “Various circumstances.” Various circumstances, they say? What are those circumstances, Capcom? They never really elaborated further for us. The definite reason for Mega Man Universe’s cancellation, to this day, remains a complete mystery.

Several websites began to run DLC request polls for Marvel vs Capcom 3 between March and June 2011, which Capcom stated they would “take into consideration” despite the polls not being officially endorsed by the company. Mega Man X ended up being the most universally demanded character, garnering more votes overall than any other character. Producer Ryota Niitsuma went off the record and stated that he’d love to include two popular fan demanded characters down the road, Mega Man X and Phoenix Wright. Many fans automatically assumed that this meant we would eventually get Mega Man X and Phoenix Wright as DLC, but then the famous leaker Lupinko began whispering of an upgraded version of Marvel vs Capcom 3 being in the works. People now firmly believed that Capcom was playing it smart and saving Mega Man for the upgraded version.

Fast forward a few months, and tons of “Ultimate Marvel vs Capcom 3” rumours were wildly flying everywhere on the internet. Meanwhile, it was now July 18, and Capcom decided that it was indeed time to throw out some Mega Man news. So, what did they give to the world? The cancellation of the highly anticipated 3DS game Mega Man Legends 3. The backlash from this move was absolutely shocking, as thousands of enraged Mega Man fans began to spam Capcom’s websites as well as just about any gaming related forums that would listen. As the San Diego Comic-Con 2011 began to kick off, angry fans began protesting against Capcom by spamming every internet feed they had covering the event.

Capcom’s reason for cancelling Mega Man Legends 3 was at least a little more detailed than their reason for canning Mega Man Universe. Here is what they said.

We’d like to thank you for your ongoing loyal support of Mega Man Legends 3. Today, however, we must regrettably announce the discontinuation of this project.

From the outset the MML3 Project was intended to give gamers across the world insight and input into the development process. Part of this process includes an assessment of whether the title will go into full production, and is based on a number of criteria with input from different sectors of the company.

Unfortunately it was not felt that the Mega Man Legends 3 Project met the required criteria, and it is with regret that we must announce that the Mega Man Legends 3 Project has been cancelled, meaning that Capcom will not be releasing the Prototype or the full game. Additionally, updates of the Mega Man Legends Developer Room will cease as of today, though the North American Developer Room and its forums will remain open indefinitely.

We can only express our deepest apologies to all of you who have lent us your unending support, including participation in the Mega Man Legends 3 Developer Room. On behalf of the entire Legends team, please accept our sincere apology for failing to meet the expectations of the fans.

We thank you all so much for your extended support of this title and this community, and we hope that you will continue to support the Mega Man franchise as well as other Capcom games.

While Capcom’s press release was lengthier this time, their reason was still a little shadowy. “Did not met the required criteria.” That was the closest thing upset fans got to an actual reason for Mega Man Legends 3 being cancelled. It was at this time that most fans began to think that, with Keiji Inafune (creator of Mega Man) having left Capcom the previous year, Capcom no longer had much of a desire to work on any Mega Man projects and decided to quickly shut down any and all projects involving Inafune’s little blue digital son.

“Surely Mega Man X will be in Ultimate Marvel vs Capcom 3, though!” This was the belief of everyone. Few doubted that Mega Man X would not appear. Belief that X was in the game was overwhelming, and why wouldn’t it be? Niitsuma seemed positive towards X, and the previous polls made it clear that fans wanted X more than any other Capcom character. The fact that X was more requested than Marvel vs Capcom veteran Strider Hiryu was almost unbelievable.

So, when Ultimate Marvel vs Capcom 3 was officially announced, Capcom showed off Strider Hiryu and Firebrand. Strider Hiryu, a character that everyone wanted… And Firebrand, a character that nobody wanted. That same afternoon, the full roster for Ultimate Marvel vs Capcom 3 leaked. Mega Man X was not on the roster… But who was?

Phoenix Wright.

Phoenix Wright, a character who arguably has far less potential than Mega Man X (or almost any Capcom character) made it onto the roster. Now, remember that comment made earlier by Niitsuma? When he said that Mega Man couldn’t be added because they would not be able to make a decent movelist for him? Interestingly enough, many fans made their own very legit looking movelists for X and they seemed very plausible… But Phoenix Wright? He’s a lawyer who points his finger and shouts “Objection!” He doesn’t even fight anybody. The closest thing he has to a weapon is a briefcase, so… Just how is Phoenix Wright more fit for Marvel vs Capcom than Mega Man X, a character who has a huge arsenal of weapons and can air dash, power himself up, wall climb, and many other cool things?

Spencer from Siliconera spoke to Niitsuma at SDCC 2011 about the exclusion of Mega Man X. What did the producer have to say? Well…

“I’m sorry, there is no Mega Man in Ultimate. We had a lot of requests from fans for Mega Man or at least one of them to be in the game. Out of all of the requests we got for Capcom characters, he just didn’t enter the top part of the ranking. Unfortunately, he didn’t make the cut.”

Now I never really cared if Mega Man made it into the game or not, but… Isn’t this a flat out lie? Mega Man X was the most demanded character by fans. Strider Hiryu was second on the list and Phoenix Wright was third. Firebrand barely even made it onto the character request poll results and is in. Nemesis, another Capcom character in Ultimate Marvel vs Capcom 3, was hardly even demanded… Yet there he is?

So what is the general consensus here guys? Has Capcom decided to ditch Mega Man entirely? It’s more than apparent that they have some kind of “hate” on the Blue Bomber at the moment, as silly as that sounds. They do not deem him marketable enough to have a highly customizable Live/PSN game, a highly demanded sequel to a beloved spin-off series, or to even appear in a fighting game that supposedly features Capcom’s best characters. Yup, Capcom’s absolute best. The cream of the crop! Like… Firebrand, Hsien-Ko, Nemesis, and Spencer. Even Trish is more iconic in Capcom’s world than Mega Man now, which I find very peculiar. Nothing against Trish since she’s on my main team in MvC3, but really Capcom?

Let’s recap the adventures of Mega Man in 2011:

Appearance in Marvel vs Capcom 3? Denied.
Release of the highly customizable and ambitious Mega Man Universe title? Denied.
Appearance in Marvel vs Capcom 3 as a DLC character after being highly demanded? Denied.
Release of the highly demanded and requested Mega Man Legends 3? Denied.
Appearance in Ultimate Marvel vs Capcom 3? Denied.

Five strikes, Mega Man. You were supposed to be “out” on three strikes. Sorry, bud.

From a fan’s perspective, does this even make any sense? Especially after the recent Mega Man resurgence with Mega Man 9 and Mega Man 10 which were both amazing gifts made just for the loyal and older fans? This really does not seem to make any sense at all since those two games sold like wildfire, so Mega Man is still very marketable.

So, Capcom… What gives?

Mega Man Legends 3 Cancelled

Capcom just issued this press announcement within the past hour.

We’d like to thank you for your ongoing loyal support of Mega Man Legends 3. Today, however, we must regrettably announce the discontinuation of this project.

From the outset the MML3 Project was intended to give gamers across the world insight and input into the development process. Part of this process includes an assessment of whether the title will go into full production, and is based on a number of criteria with input from different sectors of the company.

Unfortunately it was not felt that the Mega Man Legends 3 Project met the required criteria, and it is with regret that we must announce that the Mega Man Legends 3 Project has been cancelled, meaning that Capcom will not be releasing the Prototype or the full game. Additionally, updates of the Mega Man Legends Developer Room will cease as of today, though the North American Developer Room and its forums will remain open indefinitely.

We can only express our deepest apologies to all of you who have lent us your unending support, including participation in the Mega Man Legends 3 Developer Room. On behalf of the entire Legends team, please accept our sincere apology for failing to meet the expectations of the fans.

We thank you all so much for your extended support of this title and this community, and we hope that you will continue to support the Mega Man franchise as well as other Capcom games.

That makes two Mega Man games cancelled this year as well as a lack of Mega Man appearing at all in Marvel vs Capcom 3, a fighting game that prides itself in featuring Capcom’s biggest mascots and names. First Mega Man Universe and now Mega Man Legends 3. The Blue Bomber certainly isn’t getting much love from Capcom now that Keiji Inafune (the creator of Mega Man) no longer works at the company.

Could this hurt Mega Man’s chances of being in the new version of Marvel vs Capcom 3? That’s actually a pretty legitimate question as it has become staggeringly apparent that, for some mysterious reason, Capcom just does not seem to feel that Mega Man is at all marketable right now. Without any Mega Man games on the horizon right now (world first?), we’d best hope that the Blue Bomber does indeed make it into MvC3.

This is certainly not only a sad day to be a Mega Man fan, but a sad year as well.

Hang in there, Mega Fans!

Most Requested Marvel Vs Capcom 3 DLC Characters

Click here for my Super Marvel vs Capcom 3 roster predictions.

After digging through the forum communities at Capcom Unity, GameFAQs, and Shoryuken for several days, I was able to compile each of their “request DLC characters” topics into a single handy list. In their topics, they asked users to vote for three Capcom characters and three Marvel characters that they would like to see added to Marvel Vs Capcom 3 as DLC.

The list I made from combining the topics from the three sites contains votes from HUNDREDS of users. With so many possible characters for hundreds of people to choose from (over 300 were named), every single one in this top 25 should be viewed as a fan favourite, or as a character that should receive careful consideration from Capcom to join Jill and Shuma-Gorath on the DLC roster.

Below are the top 25 requested characters according to the results of all three sites combined as of January 10, 2010.

Keep in mind that the three sites are still continuing their DLC request topics for another 10 to 15 days each. I would imagine that the final results from all sites are likely to be mostly the same as what’s below, only with higher numbers.

Feb. 20, 2011 Update: It’s been several weeks and the numbers below have risen substantially, with the highest voted characters having about 1600 votes. I won’t bother tallying them up again, since I am aware that the results would not change significantly from 1st to 15th. While the number of votes listed below are outdated, the positions of the characters are not.



It’s a bit of a shock that Street Fighter’s supreme bad dude fills in the last slot of the top 25 requested character list. Many folks online have been hoping dearly for more Capcom villains, since the Marvel side has a substantial amount. It makes some sense that everyone’s favourite dictator is so low though. After all, his moveset isn’t really fitting for the Marvel Vs Capcom sort of gameplay.


Back in the 1990s when the X-Men animated cartoon aired each Saturday, Rogue was a pretty big deal and she was probably on the minds of a lot of little boys who were just entering puberty. In this day and age, Rogue’s relevance is much lower, but she is still a fan favourite. She was an enjoyable character in Marvel Vs Capcom 2, so it makes sense to see that some fans want her back.


Street Fighter’s sex appeal. Marvel Vs Capcom 3 looks like it will probably have enough female characters aimed to give teen boys dirty thoughts, and with Street Fighter’s leading lady Chun-Li already on the roster, Cammy’s inclusion seems pretty unlikely. Still, she would fit the gameplay of Marvel Vs Capcom 3 very well. It seems that a few dozen people already knew this, though.


Originally presumed to be in the game’s final roster, it is looking extremely unlikely that Frank West will appear in Marvel Vs Capcom 3 as anything other than DLC. Considering the fact that Capcom seems to think that western gamers are obsessed with Frank, it is unusual that he has been relegated to being nothing more than a character who people wish make it in as DLC. What a crumby way to treat a guy who has covered wars, Capcom.


I personally know nothing about this Marvel character, and I don’t really want to either. The fact that people want her in astounds me. What is the appeal? There’s nothing I can really say about this character, so next up is…


The prime villain of the Mega Man X series. A lot of fans want Sigma in since Capcom’s side lacks villains and Sigma can easily fit into a game like this. Sigma has appeared in pretty much every Mega Man X game there is, and has had countless different bodies and forms. There is so much possibility to work with here, and Capcom would probably be doing the game a huge favour by including this versatile Maverick villain.


Marvel Vs Capcom 3 needs more giant muscle-freaks. The Hulk fits the bill and Haggar is deemed such a character by crazed fans, but those two are not enough. The seventy two people who said “Juggernaut!” know very well that this game needs another mammoth character, and Juggernaut would do nicely. He was pretty fun in the previous Marvel Vs Capcom game. This brute works great in fighting games such as this. Capcom should definitely consider adding him.


Unfortunately I do not know much about Iron Fist, though my feelings towards him are definitely better than how I feel about Squirrel Girl. Iron Fist has an interesting design and I can definitely see a character like this working in Marvel Vs Capcom 3. He seems to have a solid fanbase, and adding this character should definitely please the Marvel readers.


Bass.EXE comes from the Mega Man Battle Network games. I checked them out once and felt incredibly underwhelmed, and I don’t think that I got a chance to see this character in action. Still, the original Bass from classic Mega Man was a great character, so I don’t see how this incarnation of him could be any worse, especially since he received a good number of votes.


Here’s a name that not many people mentioned for the longest time when discussing Marvel Vs Capcom 3’s roster or DLC characters. However, all that changed when a fake reveal picture of Green Goblin as a character emerged on Facebook. Since then, he has been on the tongues of many people. It’s not hard to imagine why, since Green Goblin is by far Spider-Man’s greatest rival ever. Green Goblin would be a solid addition to the cast.


One of the protagonists from Cyberbots, Jin is a Marvel Vs Capcom veteran after being a playable character in the first two games. He has a tremendously solid fanbase, and very few people seem to outright dislike the character. Jin is extremely off the wall and a blast to play as. Also, “BLOOOODIAAAA!” His exclusion is a puzzling one, as he was a very original character. Hopefully Capcom will bring Jin back to his fans.


The most requested Darkstalkers character after Felicia and Morrigan, who are both in the game. With Hsien-Ko expected to be announced soon, it makes Jon Talbain’s exclusion very painful. While a lot of people call him a “generic werewolf” and other things, it is impossible to overlook how his quick fighting style would fit the Marvel Vs Capcom gameplay brilliantly.


And now we break 100 votes per character with another veteran character, Captain Commando! Once upon a time, this guy was Capcom’s mascot. When he was added to Marvel Vs Capcom, he earned a brand new fanbase. I consider myself among those fans, and mained Captain Commando in the previous two Marvel Vs Capcoms. His exclusion has me incredibly bummed out. I’m glad that 100 people want him in. The 101st voter was me, you see.


After being added to the Vs series once again in Marvel Vs Capcom 2, Cyclops quickly re-established himself as a fantastic character in a fighting game. His optic blast was great for punishing new players, as well as those who just can’t close gaps. Considering that Cyclops is essentially the leader of the X-Men and has many fans, his exclusion is very peculiar.


The Marvel character I would like to see added the most! Ms. Marvel has a whole slew of interesting powers and has a very attractive design without looking overly slutty. Marvel could probably do with one or two more female characters on their side of the roster to counter Capcom’s large number of females. Ms. Marvel would be a great choice to balance the roster out.


I know of Dr. Strange and have seen him many times in the media and in pictures, but I’ve never really checked him out at all. Therefore I don’t know as much as I would like to about this character, but I am aware that he has tons of fans. I don’t even follow Dr. Strange and I recognize him, so he’s pretty iconic. Adding an iconic face to the roster would be a smart move.


Pretty much the same as Dr. Strange. An iconic character that I know very little about. I didn’t even watch the supposedly horrendous Nicholas Cage movie. I would imagine that Ghost Rider would be a little difficult to implement though, due to his bike.


The protagonist from the successful PS2 action game God Hand, Gene is a character that many fans are clammering for. Before I saw quite a few people suggest this guy for the roster, I had no idea who he was, and I thought “God Hand” was just a character in the PS1 fighter Ehrgeiz. Well, I was definitely wrong on that one. After checking out a few God Hand videos and such, I can see why a few people would want this guy in.


Surely a face that is familiar to those who have played Devil May Cry. I, unfortunately, never have. That may sound surprising, but I mostly skipped over the PS2 in favour of the Gamecube (don’t shoot me, please). I’m sure that Vergil must be pretty awesome though, since he is from the action packed Devil May Cry series.


To be honest, and even though I voted for her myself, I’m surprised to see Psylocke make it so high and I had no idea that she was so popular. I don’t really read comics and always thought that Psylocke was just one of those random underdog characters. After trying Psylocke out in Marvel Vs Capcom 2, I grew to love her fighting style and her moveset. In my eyes, she would definitely be a welcome addition to the third installment.


It looks like, after two Vs games with classic Mega Man, fans have gotten sick of him. X has been requested almost non-stop since the game was announced. It seems that everyone wants X in over classic Mega Man. I suppose I can understand why, as X’s power-ups are much more varied and interesting. His default armor also has many more interesting powers that classic Mega Man does not have. From a gameplay perspective, X would be vastly superior to classic Mega Man.


I want to understand this Phoenix Wright craze, I honestly do. Niitsuma stated that Phoenix Wright wasn’t in because there is nothing to base a moveset on for him. He literally does not fit this sort of game at all. What is he going to do, smack people with briefcases? Shout “Objection!” speech bubbles that float around and damage opponents? The fact that Marvel’s Phoenix is also acts as a strke against Wright since their names are so similar.


One of the most iconic Spider-Man villains and a fan favourite veteran from the past two Marvel Vs Capcom games. Venom has always been a huge blast to play as, and his incredibly unpredictable moveset that can punish players from across the screen has always been full of awesome attacks. The only reason why I think Venom may never appear in Marvel Vs Capcom 3 is the fact that he is always drastically changing shape. That’s gotta take a toll on the RAM.


The most requested Marvel character, and for good reason. Gambit has appeared in more Capcom fighting games than you can shake a stick at, and was incredibly fun to use in the previous Marvel Vs Capcom games. As one of my main characters, his exclusion makes me feel pretty upset. Still, with so many people begging for him to be DLC, there is still hope for everyone’s favourite Cajun!


And here he is. Come on, everyone probably saw this coming, right? Strider Hiryu’s popularity reached incredible heights with the original Marvel Vs Capcom. I instantly took a liking to the versatile moveset and awesome hyper combos that came along with Hiryu. Out of all the characters on this list, his exclusion from Marvel Vs Capcom 3 is the biggest shocker since after Ryu, Spider-Man and Wolverine, Hiryu is the face of Marvel Vs Capcom. What gives, Capcom?


And here’s another little treat. Characters that I didn’t include in the top 25 and the number of votes they received. I ignored all votes from Akuma, Hsien-Ko, Sentinel, and Taskmaster since they are presumed to be the final four characters and are expected to be revealed this month sometime. None of those four characters even received enough votes to make it into the following list anyway. I assume that they didn’t receive many votes because people feel pretty sure about their probable inclusions.

26th: Silver Surfer (56 votes)
27th: Emma Frost (56 votes)
28th: Thanos (49 votes)
29th: B.B. Hood (48 votes)
30th: Daredevil (44 votes)
31st: Mega Man.EXE (44 votes)
32nd: Carnage (32 votes)
33rd: Mega Man (42 votes)
34th: Date Masamune (41 votes)
35th: Juri (41 votes)
36th: Blade (39 votes)
37th: Chuck Greene (38 votes)
38th: Jedah (38 votes)
39th: Dr. Wily (37 votes)
40th: Nightcrawler (37 votes)
41st: Dr. Octopus (36 votes)
42nd: Roll (32 votes)
43rd: Cable (31 votes)
44th: Nico Minoru (31 votes)
45th: Namor (30 votes)
46th: Tessa (29 votes)
47th: Ryu (Breath of Fire) (28 votes)
48th: Howard the Duck (27 votes)
49th: Regina (27 votes)
50th: Moon Knight (26 votes)

So what does this list tell us?
It tells us that Capcom had better add Strider Hiryu unless they want to deal with rioting fans! The amount of support behind Hiryu for DLC is really incredible. It’s also apparent that there is a lot of respect for the other MvC1 vets, Captain Commando and Jin Saotome. The low number of votes for Roll should, hopefully, be a sign to Capcom that we just don’t want her in the Vs games anymore.

The bottom line? Add Strider Hiryu as DLC. Licensing issues be damned, it must be done!