Ultimate Marvel vs Capcom 3 (Review)

Capcom sure has taken a lot of crap from their fans in recent months. Hordes of angry consumers are upset that they have to buy Marvel vs Capcom 3 for a second time, but I’m not even going to get into that. This is after all my review for Ultimate Marvel vs Capcom 3, and Capcom has really proved their doubters wrong with this thorough upgrade to an already great fighting game.

Since I already wrote a review for the original release of Marvel vs Capcom 3, I won’t really rehash anything I said about the gameplay systems and what not so if you haven’t played Marvel vs Capcom 3 at all, read that review first for my thoughts on the overall structure and playability of the game. So what does Capcom bring to the table with the Ultimate update? Twelve new characters, ten new stages, a revamped main menu and UI, as well as extensive balancing and expanding of existing character move lists.

First, let’s talk about the returning characters. A lot of characters have brand new moves which will force their long time fans to come up with new strategies and ways to integrate the new moves into their play styles. Wolverine is perhaps my favourite example of this as he has gained an attack called “Swiss Cheese” in which he slices his claws repeatedly in front of him. It’s a lot like Super Skrull’s “Tenderizer” attack and is easy to execute (perhaps too easy). Various other characters have a new trick or two up their sleeves while almost every character has been rebalanced or tweaked to some degree. Most of the changes are fortunately minor and won’t really affect the gameplay any differently for regular players, though the hardcore tournament players will be obsessing over each and every small change due to even the slightest tweak being a potential game changer for specific characters on the tournament scene.

All characters now have six colours to choose from with most of them being new colour schemes that were not present in the original release. Captain America, Deadpool and Zero have some cool alternate colour schemes with Zero perhaps being the most interesting due to how his alternate colours pay homage to various characters in the Mega Man universe. In typical trollish Capcom fashion, Zero has received a brand new Mega Man X alternate colour scheme. This is sure to annoy some Mega Man fans, but they haven’t seen anything yet. Just wait until DLC costumes!

In terms of new characters, there’s a lot of really interesting variety. Twelve new faces have been added in total, six to each side. On Capcom’s side we have Firebrand, Frank West, Nemesis, Phoenix Wright, Strider Hiryu, and Vergil. Firebrand is a winged red demon who can flutter around the screen shooting fireballs and doing various dive attacks. He’s a little difficult to get used to, but he seems like a fairly pleasant surprise. It’s pretty possible for Firebrand to be anywhere at once, and I anticipate he’ll be the bane of a lot of inexperienced players online.

Frank West seems like a very enjoyable character. He appears to be very melee oriented due to starting off with his baseball bat and camera. The fun thing about Frank is that he can level himself up and gain new weapons. Each time Frank levels up, his melee weapon will change. What starts off as a mere baseball bat will eventually end up as much stronger combo weapons that we all know and love from Dead Rising.

Phoenix Wright is a real handful to use. His animations are confusing and it is difficult to determine what “moves” will hit your opponent. Phoenix Wright’s moves include throwing papers, sneezing (or coughing?), and falling down on his butt. While I appreciate the fact that Capcom included Phoenix Wright in the game to please his fans, he is an obvious joke character – but not in the good way. In my opinion, he is a waste of space in this game.

As a long time Marvel vs Capcom fan, I’ve been putting a lot of time into Strider Hiryu and am loving how he plays in Ultimate Marvel vs Capcom 3. He is fantastic at both short and long range and his teleports can really help mix things up quite a bit.

Nemesis and Vergil also seem quite handy and I’m sure each of them will be devastating in the right hands. Nemesis sort of reminds me of Venom while Vergil is sure to get a lot of play from Devil May Cry fans as well as anyone who prefers sword-based characters.

On the Marvel side we have Doctor Strange, Ghost Rider, Hawkeye, Iron Fist, Nova, and Rocket Raccoon. I’ve really only taken to two Marvel characters and they are Ghost Rider and Nova. The rest, unfortunately, just don’t mesh with my play style at all which is a real shame since I was really looking forward to Iron Fist before release.

Ghost Rider is a long range virtuoso. His chain attacks often stretch all the way across the screen which makes it pretty hard to run from Ghost Rider, and his “eat chain” line that he spits out with each attack sounds great. I feel like I probably like Ghost Rider’s look and voice more than how he plays but, overall, he feels like a really well made fighter with his chain and fire attacks. Oh yeah, and we can’t ignore his hyper where he jumps on his bike and mows down the opponent!

Nova took a lot of heat before release with many fans saying that he just looked like a rehashing of other characters. Essentially, they thought he was a bland and boring version of Taskmaster. I was always looking forward to Nova and I’ve grown to really enjoy using him now that the game is in my hands. He does have a lot of close range rushdown attacks as demonstrated in his trailer, but he also has quite a bit of long range possibilities as well and I can’t wait to try him out against human opponents.

Now, the four characters I don’t like too much on the Marvel side? Doctor Strange seems very well made, but I can’t adapt to his floaty mechanics and, due to him hovering slightly above the ground, I haven’t had much luck using Strange against the likes of Amaterasu, Arthur, or Rocket Raccoon.

Hawkeye isn’t a bad character and his bows have excellent range and speed, but he feels seriously bland and uninspired to me. I like his theme music, but playing him is honestly a bore. The same applies to Iron Fist who I thought looked like a blast in his trailer, but after using him? He just felt hopelessly generic and is nothing but a Bruce Lee rip-off in this game. I understand that Iron Fist is an exceptionally talented martial artist, but the Bruce Lee vibes could have been taken down a few notches.

As for Rocket Racoon? I don’t have any problems with him and his quirky design amuses me, but his small size makes him a little harder for me to play with. It feels like Yoda from Soulcalibur IV all over again. He has plenty of range and can even use traps (think Trish), but Rocket Raccoon is pretty pitiful in my hands and I don’t want to comment on him very much because of this.

I suppose I could mention Galactus as a seventh Marvel character since we are able to play as him now. In Galactus Mode, you simply play as the planet devourer himself as you take down team after team of opponents. It’s fun for one or two matches, but after that it becomes a bit dull. Playing as Galactus is interesting, but it usually feels like a lot of effort on my part to even make him do anything. Capcom does not include a move list for him, so figuring out how to use Galactus is all guess work.

There are ten new stages in total, but they are all just “remixed” versions of existing stages. For example, Kattelox Island is now covered in snow and the SHIELD heli-carrier stage is now set during the day. Fortunately the remixed stages add just enough variety to be interesting to play on, though Demon Village Redux (essentially a black and white version of the original Demon Village) feels like a bit of a lazy rush job.

There aren’t too many other new features, though the ingame UI has been improved making it easier to tell which character is on point and how much life your teammates have left. You will also always know when you have X Factor available due to the electrified red X at the end of each player’s life bars. Another small thing worth mentioning for those who don’t play online much is that the computer AI has been made a little more difficult.

Overall, I feel like Ultimate Marvel vs Capcom 3 is a huge step in the right direction. All of the new characters (except Phoenix Wright) feel as if they belong in this game and all of them are probably pretty viable. While we’re sure to see a frightening number of Vergils online, at least we’re still going to see a little more diversity! If you were a fan of the original Marvel vs Capcom 3, then I would definitely suggest checking out the Ultimate upgrade. The game feels remarkably exciting and fresh again and the new characters add plenty of unpredictability to the fights.

Final Score

9.4/10

Pros:
+ New characters and stages all look really great.
+ Old characters receiving new moves was a great idea.
+ The new characters add lots of new possibilities.

Cons:
– Galactus fight is the same as ever.
– No new innovative game modes.
– Phoenix Wright. Capcom, what were you thinking?

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Hopelessly Stupid MvC3 Fan “Jokes” About Japan Disaster

I am rolling my eyes very fiercely right now. Yes, fiercely… And before reading any further, I’m going to stress that I use foul language in this post. A lot of it. If you don’t want to deal with me cursing, hit back right now, because I feel like venting.

I am not one who usually gets upset over stupid things said by stupid people on the internet, but every now and then some failure of a human being says the most stupidest fucking thing imaginable and it makes me want to reach through my monitor to strangle the life out of them. So what has me worked up?

The following was posted by some moronic degenerate asshole on the Ultimate Marvel vs Capcom 3 GameFAQs board.

Didn’t stop them from making shadow battle DLC! LOL!!!

“IT THREW OFF OUR WHOLE DEVELOPMENT SCHEDULE”

Really now? How?

Did you hear about all the BS that happened to the development team for LAIR capcom? Some of their staff even DIED and they still continued. LAIR was horrible but they didn’t make any excuses for a long time.

My grandpa was in the vietnam war. I didn’t even know he was in until my dad told me years after I met my grandpa. My grandpa hasn’t spoken about his experiences ONCE. Did he make any excuses about why he had to quit his job at old age and retire early because he was shot in the legs? Nope

But Capcom? LOL

“”UH…UHHH…NITSUMA’S CAR BROKE DOWN. IT THREW OFF OUR WHOLE DEVELOPMENT SCHEDULE!!!”

“UHHH…IT WAS THE PSN BREACH! IT MESSED UP OUR WHOOOOLE DEVLOPMENT SCHEDULE!!!”

“UH…I HAD DIARRHEA. IT MESSED UP OUR WHOLE DEVELOPMENT SCHEDULE!”

So, what is wrong with the above besides, uhhh… EVERYTHING?

The general message by the GameFAQs poster essentially boils down to whining that Ultimate Marvel vs Capcom 3 exists and that what is being delivered to us, the fans, was not made as DLC instead. That isn’t the problem with what this shithead said though. What IS the problem?

The problem is his astonishing level of disrespect to the Japanese people. I can only assume that the poster from GameFAQs belongs to the relatively small number of blatantly selfish and stupid Americans who give their country a pretty shitty image. I am aware that 99% of Americans are decent and nice people, but the other 1%? Well, they’re the reason why everyone pisses on the USA and speaks badly about Americans. It’s because of assholes like this GameFAQs user.

Here is a country that suffered a very horrific disaster that killed somewhere around 20,000 people and destroyed miles and miles of landscape. People drowned in the streets they lived in as they fought to escape the neverending waves surging inland, houses drifted away into the ocean and rendered a frightening amount of people homeless, and many people didn’t buy food from grocery stores due to radiation fears.

A picture of the GameFAQs poster.

Yet, in the mind of the GameFAQs poster, this does not justify Capcom halting the development of major gameplay additions to Marvel vs Capcom 3. Shadow battle DLC was minor and could be whipped out in no time. Shadow battle DLC was not time consuming to make. All it required was for the programmers to throw in a new menu and a few fights. Oh yeah, highly complicated shit right there. Capcom can churn out shadow battle DLC in their sleep.

Now, making a dozen brand new characters, eight stages, and revamping the entire game to make it more enjoyable? That takes a lot of time and effort. The fact that the poster was not able to even consider this sickens me.

You selfish fucking prick. The content of a game is that important to you, huh? You would make pathetic comparisons between the disaster in Japan to… What… A Japanese developer getting diarrhea? Are you fucking for real?

Apparently he is if he felt the need to post about such nonsense. He took the disaster in Japan and turned it into a fucking joke. This little degenerate shit should just keep his mouth shut and play the game he supposedly likes in silence. Nobody needs to hear your dickheaded comments, bud.

And that’s about it. I can deal with the morons who whine about Ultimate Marvel vs Capcom 3 not being regular DLC or costing $40 and such, fine… But when you start making immature jabs at the disaster that occurred in Japan earlier this year, you crossed a very fine line.

Mega Man Legends 3 Cancelled

Capcom just issued this press announcement within the past hour.

We’d like to thank you for your ongoing loyal support of Mega Man Legends 3. Today, however, we must regrettably announce the discontinuation of this project.

From the outset the MML3 Project was intended to give gamers across the world insight and input into the development process. Part of this process includes an assessment of whether the title will go into full production, and is based on a number of criteria with input from different sectors of the company.

Unfortunately it was not felt that the Mega Man Legends 3 Project met the required criteria, and it is with regret that we must announce that the Mega Man Legends 3 Project has been cancelled, meaning that Capcom will not be releasing the Prototype or the full game. Additionally, updates of the Mega Man Legends Developer Room will cease as of today, though the North American Developer Room and its forums will remain open indefinitely.

We can only express our deepest apologies to all of you who have lent us your unending support, including participation in the Mega Man Legends 3 Developer Room. On behalf of the entire Legends team, please accept our sincere apology for failing to meet the expectations of the fans.

We thank you all so much for your extended support of this title and this community, and we hope that you will continue to support the Mega Man franchise as well as other Capcom games.

That makes two Mega Man games cancelled this year as well as a lack of Mega Man appearing at all in Marvel vs Capcom 3, a fighting game that prides itself in featuring Capcom’s biggest mascots and names. First Mega Man Universe and now Mega Man Legends 3. The Blue Bomber certainly isn’t getting much love from Capcom now that Keiji Inafune (the creator of Mega Man) no longer works at the company.

Could this hurt Mega Man’s chances of being in the new version of Marvel vs Capcom 3? That’s actually a pretty legitimate question as it has become staggeringly apparent that, for some mysterious reason, Capcom just does not seem to feel that Mega Man is at all marketable right now. Without any Mega Man games on the horizon right now (world first?), we’d best hope that the Blue Bomber does indeed make it into MvC3.

This is certainly not only a sad day to be a Mega Man fan, but a sad year as well.

Hang in there, Mega Fans!

Marvel vs Capcom 3: Jill Gameplay Video

The folks who hacked MvC3 and made an incomplete version of Jill playable apparently released a video of her in action. Remember, she is supposedly incomplete (missing various voice clips and has balancing issues), but she still looks pretty damn good.

When Capcom said that she would be the fastest character in the game, they really weren’t kidding.

Marvel vs Capcom 3 (Review)

It’s been over a dozen years since Marvel has released a proper game in their crossover versus series with Marvel. The wait has been difficult for a lot of people craving something new. Marvel vs Capcom 3 is here to give gamers that something new, but does this fusion of two worlds meet our high expectations?

The answer to that question is a very large yes, but that does not necessarily mean that Marvel vs Capcom 3 is leaps and bounds ahead of it’s predecessor. MvC3 does some things very well, but a few curious aspects of the game aren’t up to par set by the two previous Marvel vs Capcom titles.

The first thing worth bringing up is the roster. MvC3 comes with thirty six characters, down from the fifty six in MvC2. This isn’t necessarily a bad thing, however. All characters in MvC3 were modelled from scratch, and all of the characters feel very distinct and original. On the flipside, while MvC2 had a larger roster, almost all of the character sprites used in the game were already created and had been used in previous games, and quite a few characters were either clone characters or just played too similarly to others on the roster. So, while MvC3’s roster is smaller, it is much more robust and each character is truly their own identity. Players who simply want large numbers may feel upset by the smaller roster, but any true fighting game fan will really appreciate how diverse the cast is and how great every character plays.

Marvel vs Capcom 3 is perhaps one of the brightest and most visually satisfying fighters ever.

A lot of popular characters in the franchise didn’t make the cut. Captain Commando, Gambit, Jin Saotome, Mega Man, Strider Hiryu and Venom are the most notable absences on the roster. A few of those characters were the only ones I regularly used in MvC1 and MvC2, so I can relate to many complaints from people that the roster culled too many fan favourites, but many new additions to the roster make up for the loss of several favourites. Look at the names that we’ve lost and then look at the following names: Mike Haggar, Chris Redfield, Dante, Deadpool, Albert Wesker, Zero. Suddenly the new roster is a lot easier to stomach, and there are still several other new characters. Amaterasu, the star of Capcom’s Okami series, is perhaps my favourite of the new characters. Wolves are my favourite animal and Amaterasu’s gameplay is very interesting and unique, so it was really a no brainer for her to become my new Captain Commando, at least in terms of how much I appreciate the character being in the game and how much I enjoy using them.

Many popular veteran characters are still kicking around, so all is not lost. Captain America, Chun-Li, Morrigan, Ryu, Spider-Man, Wolverine, and several others are on the roster and, for the most part, are the same as they’ve always been – only better. The likes of Jill Valentine and Shuma-Gorath will be released as DLC in March with the promise of further DLC characters to follow later on, which even further solidifies this roster as perhaps one of the most diverse I’ve ever seen in a fighting game. Since this is a three on three fighter, I feel completely sure in myself when I say that there’s a team of three here for everyone. Each and every player will find at least three characters that they will fall in love with.

The gameplay in MvC3 is significantly different from what we were used to in the two previous MvC titles. The controls have been modified and the actual pacing of the fights has also been changed. For starters, gone are individual punches and kicks, and gone are six attack buttons. Mvc3 has three attack buttons (light, medium, strong), a launch button (useful for aerial combos), and two assist buttons. Tapping an assist button will call in one of your team-mates for support while holding an assist button will instead allow you to tag a character in and use them. Overall, the control scheme is pretty much identical to what Capcom had implemented in Tatsunoko vs Capcom. The flow and pacing of the fights are both also similar to Tatsunoko vs Capcom. To a newcomer, fights will play out much slower than they did in MvC2. Characters feel like they have more weight to them, and it gives off the impression that the characters have to put forth actual effort to pull off their attacks. The slower pace only lasts a little while, however. After playing the game for an hour or two, players will come out of their shells and adapt to the new flow of the fights. The pacing will pick up a little and some wild combos and attacks may start to appear, though the speed of the game will still be slower than MvC2.

Sentinel is back, and he's just as intimidating as ever. If you hated him before, you'll hate him again.

To make up for the slower gameplay, Capcom increased the damage that characters take from attacks. Players can change how much damage characters take, but on the default setting it is not impossible to see some characters being defeated almost as soon as they jump into the fight. Characters with lower health, such as Amaterasu, Arthur, or Zero will take oodles of damage while tougher characters like Hulk or Tron will be able to take quite a lot of abuse. There are two characters who are on both extremes of the health scale. Sentinel is the character with the most health and can take more punches than any other character in the game except the final boss. Given how punishing and unforgiving Sentinel can be to fight against, it makes the character a very terrifying force to be reckoned with. Phoenix on the other hand has the lowest health of any character in the game by a very large margin and can be killed extremely quickly without even using hyper combos if her player is being careless. Despite the fact that Phoenix is very fragile, she can dish out tons of damage and can even resurrect herself as Dark Phoenix if she dies when your super meter is at level five.

There are a few interesting mechanics in MvC3 that are worth mentioning. Advancing guard, which was relatively unknown to casual players prior to the release of this game, occurs when you press two attack buttons simultaneously while blocking and being under attack. If your timing is right, you’ll push the opponent back. I haven’t used this function very much yet, possibly because I keep forgetting that it’s even there, but the other gameplay mechanic is certainly one that I never forget about and that is X-Factor, or KFC as the hardcore audience has apparently dubbed it. X-Factor occurs when you press all four attack buttons together. This will put your character into a sort of rage status, increasing damage and speed by a huge margin. It becomes possible to chain all sorts of things together that would normally require a lot of effort or even be impossible. There is a catch to X-Factor however. You can only use it once per match, and how much of a boost it gives you is determined by how well you are doing. If your characters are all in good health, X-Factor won’t really make a worthwhile difference at all, but if you are on the brink of death with one character remaining then you can certainly expect it to give you a very significant boost to just about everything you can imagine. X-Factor may sound overpowered on paper, but it isn’t difficult to fight against a character that is using X-Factor. It just forces you to be more careful and less reckless.

Though, MvC3's roster is smaller than its older siblings, quality over quantity is very much at work here.

It just wouldn’t be Marvel vs Capcom without a hulking final boss from the Marvel universe, either. In MvC3, we are fortunate enough to have the giant planet gobbler known as Galactus waiting for us at the end of arcade mode. Unlike previous bosses, Galactus only has one form. The fight is still broken up into two parts however, with the first part being a battle against the Heralds of Galactus. The Heralds are just randomly selected villain characters in the game who are given a shiny silvery look, and you get to fight two of them at the same time. After defeating them by depleting their shared life bar, Galactus comes out to play. The fight is very similar to the one against Onslaught in MvC1 where the player will be doing a lot blocking when Galactus attacks and tons of frantic comboing when he isn’t. Overall, Galactus provides a very enjoyable fight. My only complaint with the Galactus fight is that he is fairly easy to defeat if you’re using characters that you are at least even decent with.

Outside of arcade mode, where Galactus awaits, there isn’t as much content as you might expect. There’s training, versus, online, and a pretty underwhelming mission mode. The mission mode is basically identical to Street Fighter IV’s trials. You choose a character and the game will give you tasks to complete that are nothing more than stringing moves together to make combos. While I understand that the mode is there to help new players learn how to use specific characters, it is not very enjoyable and does not teach you anything that the training mode cannot. Training mode in MvC3 is pretty robust. Just about every feature introduced into practice and training modes over the past decade have made it into MvC3, making it much more than just a mode that lets you practice a few moves. Training mode in MvC3 can simulate an actual training regime, and you can learn a lot from it. It’s also cool that training mode can function as a fully playable mode with fights as well. There is no 1P vs COM mode on the main menu, but it is possible to arrange such fights in training mode. With several options available to be tinkered with on the fly while engaging in 1P vs COM versus fights, it’s understandable to see how having training mode as a full replacement for 1P vs COM makes a lot of sense.

Beyond that, there isn’t much to the modes of play in MvC3. There are no minigames or endurance tests. Survival mode, a genre mainstay, isn’t even present. Capcom seemed to assume that just having arcade, two training modes, and online play is enough. Unfortunately, for casual players and just about anyone who isn’t hardcore or into the tournament scene, a little more meat is usually required.

Online is pretty decent overall. You have the standard player matches and ranked matches, and several options for filtering through the pools of players waiting for fights. The net code is extremely robust and lag hardly happens at all, proving that Capcom is truly becoming the industry leader in providing reliable and stable servers for online fighting games. The only huge disadvantage to online mode is that you cannot spectate matches when you are in a lobby with several other players. Fortunately Capcom has said that they will patch this into the game at a later date, so all is well, or at least will be in due time.

Galactus is without a doubt the most intense final boss that the Vs series has seen thus far.

Players who obsess over win ratios and such will probably get a kick out of the license card feature. This is accessed from the main menu by pressing one of your right shoulder buttons (R2 for PS3 and Im asuming RT for 360). It brings up all kinds of data, such as a graph that shows how good you are at offense, defense, etc. along with your character usage, total play time, wins and losses in singleplayer and online, and what your reserve teams are. There are many other statistics on your license card that the game keeps track of and, adding the fact that you can set your icon and title ala Street Fighter IV, the license card feature truly is something that feels like your own personal corner of the game. As someone who loves looking at character usage, play times, and so forth in games, I’ve taken a huge liking to my license card.

In terms of unlockables, there isn’t a whole lot here. Casual players will not be too thrilled to know that there are only four characters and a slew of gallery items that need to be unlocked in this game. All four characters can be unlocked in about half an hour by the average player, and the gallery just contains pieces of art, character models and themes, and voice clips. While the gallery is a neat little diversion, it does not stand well on it’s own as the only thing worth unlocking in the game beyond the first hour or two of play. I find myself checking out the gallery items that I unlock perhaps once (and that’s when I unlock them) and then never looking at them again.

With the meat and bones of the game out of the way, it’s time to focus on the aspects of the game that are not tied directly to gameplay.

First of all, the story isn’t good. Fortunately, this is a fighting game and the story doesn’t matter at all! Basically, this is how it goes… The baddies from the Marvel universe team up with Wesker, and they decide that they will use their combined forces to rule both Earths (the Capcom one and the Marvel one). They need to create a portal to pass between the two worlds though, so they decide to sap power from the cosmic being Galactus, hoping that he does not notice. Unfortunately Galactus does notice, and he decides to come kick some ass. That’s the entire story, which is pretty much standard fighting game fare. I mean honestly, do we need to know why everyone is fighting? Not really, we just want to have fun playing an enjoyable fighting game. Because of this, the story does not matter and it will not have any affect on the score I give Marvel vs Capcom 3.

I’ve waited a long time to bring up the graphics, and now I will do so. PC gamers will not be too blown away by any of the character models, but for a console game they look pretty decent. Some character clearly look better than others (because their models demand more detail) such as M.O.D.O.K. or Sentinel. Stage backgrounds on the other hand look absolutely superb. The only one that is honestly below average is the training stage, which is understandable. Some stages, such as Asgard or the Daily Bugle, look absolutely fantastic. Menus and selection screens are also very slick looking due to the comic book appearance that the game tries to mimic.

Despite being very fragile, Phoenix can still dish out quite a lot of pain.

Marvel vs Capcom 3 is an orgasm for your ears. The sound effects are a cut above the rest. While the sounds aren’t revolutionary, they don’t sound generic or give off a sense of deja vu. MvC3 sounds very fresh, and your ears will enjoy it. The music is mostly pretty decent and a few character themes, such Amaterasu’s, are really awesome and well done. Unfortunately, the overall soundtrack isn’t quite as good as what we’ve heard in the past Vs games. Some character themes just aren’t catchy at all and could easily be forgotten. The music is still above average, but not even the three Take You For A Ride remixes can make the game’s soundtrack oustanding.

Where the game’s sound department shines the best is the voice acting. The only English voice that made me cringe was Akuma’s, and I quickly set his voice to Japanese to escape the torture he put my ears through. All other voices are excellent, however. D.C. Douglas as Wesker is easily my favourite of them all, but Deadpool, Phoenix, Super-Skrull, and Wolverine all have great voices as well. Like I said, only Akuma’s English voice bothered me, and one single voice isn’t enough to even dent the score at the bottom of this page.

So, is Marvel vs Capcom 3 a worthy inclusion to the Vs franchise? Without a doubt, yes. I sincerely feel that this could shape up to be Capcom’s best fighting game of all time and, in time, my favourite fighter that I have ever played. There is so much substance to the actual fighting and there is so much experimenting to do with various team setups and assists that you could play this game forever and keep finding new ways to put characters together. Despite the lack of additional game modes, a problem that will be remedied via DLC beginning in March, this is an exceptionally meaty package with tons to do.

If you’re a fan of the Vs series or fighting games in general, or have a love for all thinks Capcom or Marvel, then you owe it to yourself to pick this game up. Marvel vs Capcom 3 will go down in history as one of the best fighting games of all time. You don’t really want to miss out on that, do you?

Final Score

9.3/10