SoulCalibur V Seong Mi-na CAS

Do you miss Seong Mi-na in SoulCalibur V? Well, you’re not alone. Many people online have attempted to recreate the missing Korean in SoulCalibur V’s creation mode. I’m sharing my own formula for my Seong Mi-na CAS with you guys after several people commented on how faithful it appears. Here is the formula!

Height: 3
Body Type: Normal
Upper Arms: 5
Forearms -2
Pectorals -2
Hips: -16
Thighs: -6
Calves: -15
Stomach: -10
Chest: -1
Waist: -20
Muscle Mass: 1
Face: 1
Hair: Ponytail (DLC)
Eyebrows: 17
Voice: Upbeat Girl/0/-6/None

Head: Ashigaru Headband
Upper Body: Tight Shirt
Upper Body Covering: Arabian Vest
Hips: Pareo
Arms: Adept’s Sleeves
Ankles: Thigh Highs
Feet: Engineer’s Long Boots
Special 1: Cylinder (Place on Pareo’s knot)
Special 2: Earrings
Special 3: Flower Brooch (Place on ponytail)

Style: Xiba
Weapon: Halberd

Skin: Any light shade will do.
All Hair: 3:9, 31
Ponytail Knot: 8:43, 3
Eyes: 3:12, 28 ~ 1:0, 0

Head: 7:10, 28 ~ 9:0, 0
Upper Body: 7:24, 19
Upper Body Covering: 5:0, 0
Hips: 7:24, 18
Arms: 7:24, 19 ~ 7:11, 29 ~ 6:13, 18
Ankles: 0:0, 11
Feet: 9:0, 0 ~ 8:23, 21
Special 1: 9:11, 13
Special 2: 4:7, 15
Special 3: 9:0, 0 ~ 9:8, 5

1. Place a red sticker over upper body undershirt.
2. Place a large white sticker on same undershirt to make red clipping areas less obvious.
3. Place green stickers along bottom of coat as a border.
4. Place sun emblem sticker on back of coat.
5. Put large Motif 49 sticker on pareo.
6. Put large #1 stickers on boots and colour them green.

And the finished result…

Saints Row: The Third Character Formula

I was asked within the Saints Row community to share the formula for one of my characters (and, arguably, the best looking of them). I thought it was pretty cool for me to be asked to share it, so here it is.

If you tweak the formula any, feel free to drop me a line and show me your improvements and/or modifications!

Fat 3%
Skinny 56%
Strength 0%

Hispanic 5

Age – 4
Sex Appeal – 30

Mole 3

Skull Top Width – 50
Skull Top Height – 50
Skull Back Depth – 50
Skull Back Width – 41
Neck Back Depth – 50
Neck Back Width – 46

Forehead Depth – 50
Forehead Height – 55
Forehead Width – 45

Brow Spacing – 45
Brow Depth – 50
Brow Width – 45
Inner Brow Height – 40
Middle Brow Height – 50
Outer Brow Height – 75

Eyeball Spacing – 47
Eyeball Depth – 50
Eyeball Height – 48
Eyeball Size – 38
Eye Folds Height – 67
Upper Eyelid Height – 37
Lower Eyelid Height – 55
Iris Size – 37
Eye Style – 52
Eye Colour – Dark Brown

Ear Spacing – 50
Ear Depth – 50
Ear Elevation – 45
Ear Width – 45
Ear Length – 50
Ear Height – 50
Ear Angle – 50
Ear Openness – 50
Ear Roll – 50
Lobe Height – 50
Lobe Size – 50
Tip Spacing – 50
Tip Height – 50
Tip Size – 50

Temple Spacing – 46
Temple Depth – 48
Temple Height – 53
Cheekbone Spacing – 43
Cheekbone Depth – 51
Cheekbone Height – 61
Cheekbone Size – 46
Cheek Spacing – 43
Cheek Depth – 44
Cheek Height – 56
Jowl Spacing – 47
Jowl Depth – 44
Jowl Height – 54

Bridge Depth – 50
Bridge Height – 50
Bridge Width – 50
Nose Depth – 50
Nose Elevation – 50
Slope Depth – 50
Slope Height – 56
Slope Width – 44
Tip Depth – 50
Tip Elevation – 50
Tip Width – 61
Tip Height – 50
Nostril Spacing – 50
Nostril Depth – 50
Nostril Elevation – 64
Nostril Width – 50
Nostril Height – 50
Septum Height – 50
Septum Width – 62
Nose Style – 50

Mouth Depth – 50
Mouth Elevation – 50
Mouth Width – 42
Upper Lip Middle Height – 40
Upper Lip Middle Size – 30
Upper Lip Middle Height – 45
Upper Lip Side Size – 40
Lower Lip Middle Height – 49
Lower Lip Middle Size – 50
Lower Lip Side Height – 60
Lower Lip Side Size – 30
Mouth Side Depth – 53
Mouth Side Height – 50
Mouth Side Size – 50
Mouth Bite – 46
Mouth Style – 61

Chin Depth – 48
Chin Elevation – 54
Chin Width – 43
Chin Height – 59
Double Chin Depth – 42
Double Chin Height – 39
Double Chin Width – 37

Jaw Spacing – 36
Jaw Depth – 48
Jaw Height – 47

Tight Pony (Colour: Brunette)

Tapered Back (Colour: Grey 1)

Everyday Liner (Opacity 100)

A Little On Top (Opacity 100)

Supermodel (Colour: Red 1, Opacity 35)


Colour: Red 6

Final Result

Saints Row: The Third (Review)

I think I’m about a month late to the Saints Row party but, whatever, I was busy playing Skyrim! Anyway…

There’s a lot that could be said about Saints Row: The Third. Prior to playing the game, I always thought that the series was just a more “gangsta” version of Grand Theft Auto and nothing more. Sometimes it feels good to be wrong about some things, and I’m certainly glad that I was wrong about Saints Row: The Third. This game is so much more than just a GTA-esque sandbox game and it is, dare I say, better than Rockstar’s series.

Saints Row: The Third is, yes, an open world sandbox game set in a huge urban sprawl. Just like in Grand Theft Auto you can steal cars, have shootouts with cops that grow progressively more and more intense the longer you hold out, play dress up by buying clothes, or even just mucking around with the pedestrians and traffic by causing general mayhem. The difference between the two? Saints Row does it better than Grand Theft Auto and it’s mostly because this game is just so insane that you cannot take it seriously.

Have you ever wondered what it’s like to beat zombies with a big two foot long dildo? How about to pilot a bizarre ATARI-esque tank in city streets firing giant explosive blocks? Or have you ever wanted to take a Jet Moto bike into the open and run over dozens of people? While we’re at it, let’s set a casino full of gamblers on fire with molotov cocktails. Oh yeah, and let’s not forget about throwing ourselves into traffic and getting rewarded for it. This game is just completely balls to walls crazy.

Character customization can be quite good in this game depending on what you're aiming for.

The story isn’t the greatest there is simply because the game is so ridiculous. Missions have you getting plastic surgery (and possible a sex change) to impersonate an enemy, turning into a toilet, waging war with a computer geek in a virtual world, and driving around the city with a pissed off tiger in your vehicle for no apparent reason. There is an actual story and it deals with the 3rd Street Saints ending up in a city called Steelport after a bank heist goes terribly wrong in their home city of Stilwater. With Pierce and Shaundi, you (the leader of the Saints) must establish a presence in the city by battling rival gangs for control over districts to raise your reputation and power in the underground. The further you progress in the story the greater your hideouts and residences (cribs) will be, and the Saints will acquire access to things that seemed completely out of reach at the start of the game. The story is just all about building your power and reputation in Steelport while not letting the rival gangs walk all over you. Eventually a military group called STAG will arrive in Steelport to bring the gang wars under control, and that’s where things get really interesting.

There are a few surprises and twists in the story throughout the course of the game, but nothing that happens will really blow your mind or have you on the edge of your seat. Saints Row: The Third isn’t trying to give you an epic story, no. This game just wants you to have a lot of hilarious and over the top fun in a city where anything goes. Literally. As I said, your missions will bring you face to face with an angry tiger, virtual reality baddies in a Tron-like world, zombies, and more. Fun comes before story here and it’s blindingly apparent.

Your character’s cell phone is pretty much the most important thing in the game as it has a list of available missions for you to take on while playing. If progressing the story isn’t something you feel like doing, you can have your phone direct you to various locales throughout Steelport that counts as additional content. The most enjoyable form of additional content has to be acitivites. These are essentially minigames that you can find on the side of the street and triggering them will initiate the activity itself. Some have you thrusting yourself into open traffic in an attempt to collect insurance money while another kind throws you into what has to be the most violent game show ever where the objective is to gun down enemies dressed in cute animal mascot costumes while avoiding many electrical and flaming traps.

Other things to do outside of missions include purchasing properties and shops. By buying these locations, you will earn revenue from them hourly. The more expensive the location is, the more you’ll probably get from it in return. Purchasing shops will give you discounts such as lowering the cost of ammo and making clothing cheaper to buy. Another handy thing about buying shops it that, whenever gangs or police are after you, entering a shop will immediately clear you of any notoriety you have.

Crazy carnage and unrealistic vehicles are the name of the game here.

One of my favourite aspects of Saints Row: The Third is the customization. The character customization process is pretty thorough (it has dozens of sliders for facial features) and can take you up to an hour to make your character if you’re really serious about getting them to look the way you want. Fortunately you can edit them again later by visiting plastic surgeons littered throughout Steelport. Many vehicles can also be customized by upgrading their brake, torque, and much more or buy giving them a new paint job, tossing some new rims on the wheels, or modifying the body of the car itself. Any vehicle that you modify will then be saved to your garage where you can access it whenever you’d like. The greatest part about this? If you blow up your highly customized car and then accidently blow it up, all you have to do is visit your garage again and presto! You can spawn the exact same car! It may be unrealistic, but it’s a fantastic feature which heavily endorses the whole “we just want you to have fun” aura that permeates this game.

Your character can also be customized via the upgrades menu from your phone. By selecting this you can increase your combat effectiveness (raises damage you inflict from guns, etc.), unlock gang bonuses, or just make life a lot easier for you by increasing your sprint speed or health regeneration. There are tons of upgrades available which will unlock over time by gaining respect which is a sort of experience point system. You’ll gain respect by completing missions, activities, and other various tasks. You can also acquire respect simply by performing stunts and such in the world like having several near misses in a row when you’re in a vehicle. There are tons of little things that award respect and you could literally decide to just grind respect and still have fun in this game since the things that grant respect are fun themselves.

One thing that I’m glad for in this game is how responsible the controls are. Traversing on foot is predictably easy to do, but I was pleasantly surprised when I realized how easy it is to drive the various automobiles, boats, and flying vehicles in the game. A few of them (mainly anything that flies) may take a few minutes to get used to but there’s little challenge involved and you’ll rarely ever find yourself blaming the controls for anything that happens.

The graphics in Saints Row: The Third are pretty impressive. Some districts of the city look really beautiful when you’re on foot, especially the downtown areas with huge neon displays. I haven’t found any areas of the game that look a little rough. Some locations may seem a little barren, but nothing actually looks bad in this game. Considering you can go into buildings as well (mostly just cribs, shops, and a select few others), there’s a lot to look at in the city itself. Characters also look pretty good in this game. Your homies (mostly Pierce and Shaundi) are quite detailed but other secondary characters such as Cyrus, Kilbane and Viola all look great as well.

Yes, you can parachute from that high up... and it's pretty damn awesome.

The sound work in the game is also quite good. Sound effects are mostly pretty generic and standard stuff that we’ve already heard before, but the music and voices are something else. The soundtrack in this game has some truly great licensed songs that you’ll hear on the radio by Benny Benassi, Bush, Robert Tepper, and Sublime while the mission sequences also boast some good tunes. I never expected to enjoy anything by Kanye West, but there’s one song by him called “Power” which plays during some great moments ingame and it really fits wonderfully with the action on the screen.

About the voices, I love them all. All of your homies have excellent voice actors bringing them to life and the antagonists aren’t half bad either (especially Kilbane). The voices that you can select for your character are all very good as well. I was instantly won over by Female Voice 3 for my Hispanic chick and it fit like a glove. Another voice worth mentioning is one by the never-out-of-work Steve Blum who provides the lines for another selectable voice that is simply titled “Zombie Voice.” By choosing this for your character you are entering a land of non-stop laughs. The zombie voice is less moan and groan and more… Spastic weird noises and grumbles. It’s pretty funny stuff, especially during one sequence where your character sings “What I Got” by Sublime with Pierce. I literally burst out laughing when I heard it.

So how good is this game? Pretty freaking good. There are some details I left out such as the co-op (it works beautifully and is a lot of fun) and probably a few other little things, but they are worth discovering on your own. There’s a lot of fun to be had in Steelport and I think just about anyone will enjoy this game. Saints Row: The Third is perhaps the quirkiest and silliest game I have ever played and I absolutely loved every single second of it. This game is a winner and if you’re reading this review then you must be thinking about giving the game a try. Do it. Now.

Final Score


+ Steelport is a blast to explore and has lots to do.
+ The voicing in the game is superb.
+ This game has customization coming out the wazoo!

– Later missions can become overwhelming with the amount of action happening at once.
– Loading times can infrequently spike at random.
– Unfocused storyline may deter those looking for a compelling quest.

BATracer (Review)

“A browser-based simulation that petrol fans will eat up.”
Today I’m stepping back from console and PC video games and focusing on something very different called BATracer. While some people may not see the “game” aspect here, many people do including BATracer’s creators, hence the game’s official subtitle being “Browser Based Race Simulation.” Yes, BATracer is played entirely in your browser.

BATracer lacks the exhilarating thrill of physically driving a car around a track and instead replaces it with a page that lets you manage the settings for your car and then letting the game calculate your performance during each driving session.

How the game plays depends widely on which championship you choose to enter. There are countless ones to pick from and they are all inspired by real life racing series such as A1GP, BTCC, DTM, Formula 1, and more. Different championships require different skill levels. For example, all cars in the GP (Formula 1) championships have different performance levels and the best teams are likely to come out on top, while all cars are identical in performance in the Formula Nations (A1GP) championship.

Upon joining a championship, players get to pick their team. If the player is able to create their own team, they will be able to select their chassis, engine, team livery and name, and more. After setting the team options, the player gets to colour their helmet, choose a nationality, and select one or two driving characteristics. The characteristics are fairly important and define how you will perform under certain situations. The “wet weather warrior” characteristic will allow the player to drive extremely well in the rain, while “speed demon” will make the player drive exceptionally fast under almost all conditions, though this increases the chance of getting into accidents.

Between sessions such as practice, qualifying and race, players must perform setup changes to their car by moving sliders for various parts of the car such as downforce, brake bias, and more. Getting the best out of the car involves finding the optimum setup, which involves putting each slider on the “perfect” number. Each slider has one and the player must find the perfect number by moving the sliders and then doing a test lap. After the lap, the player’s engineer will offer suggestions on what to do with each slider, such as decreasing or increasing them. As the player gets closer and closer to the magic number, the range for each slider decreases. Sliders start at 0 to 100, but after several practice laps they usually drop down significantly. As an example, the range may be 25-40 after five or six laps, which indicates that the ideal number is between 25 and 40. The number is different for every part of the car, and finding each one is essential in getting to the top of the time sheets. Provided you have a good car and decent driver characteristics, it’s reasonable to assume that having a 100% perfect setup (all sliders on the optimum numbers) will put the player at the top of the tme table.

Perfecting your car setup is a lot of fun, especially if you’re in a championship that allows you to have team-mates, which will allow you to bounce setups off of each other and work with one another to make your have the absolute best setup it can possibly have. The only problem with this is that sometimes team-mates will stop playing during the championship season, leaving you to fend for yourself. Thankfully there is an option to give inactive players the boot.

BATracer is fairly well made for a browser game and it’s hard to fault it for much considering it’s simplistic but strategic nature. My only complaint is that the game will ultimately decide if you do well or not. BATracer is, unfortunately, a game of luck at times. It is not uncommon to be doing practice laps and then receiving a message stating that you crashed out of the session and destroyed your car. This can happen incredibly often, as well as a message that says that you pushed too hard and made mistakes on your last lap, which for some reason reduces your number of laps left by two or three most of the time. You can set yourself up to be the most conservative driver imaginable and these driving errors can and will still pop up frequently. I don’t know what sort of formula the game uses to determine if something bad happens, but if you are unlucky, then bad things will happen almost endlessly. Having disaster after disaster strike you is not very fun, even in what is supposedly a simulation. There are no options available to you to refine your car’s reliability or anything of the sort, which is just a huge kick in the teeth.

BATracer’s greatest feature, without a doubt, is the uploader. This unlocks when you make a donation to BATracer and acquire “Kool Tools” for your account. The uploader allows you to customize the game even further than you are normally allowed. While users without Kool Tools can only paint their helmets using RGB sliders, Kool Tools users are able to upload their own helmet designs that they’ve made in Photoshop or whatever. Championships with custom teams work the same way – normal users can only paint cars while Kool Tools users can upload their own liveries complete with sponsors or whatever else they stick on the design.

The top car is a normal user's GP2 car, and the bottom is one that I uploaded with my Kool Tools access.

Players who love stats will have a lot to check out here as well. BATracer keeps track of all of your accomplishments and features world rankings and more. It’s a blast to check out your worldwide rank not only in championships won, but also other little things like fastest laps and points scored.

BATracer is a hugely customizable browser game that truly comes to life and becomes something very neat when Kool Tools are unlocked. For anyone interested in browser games or simulations, this is probably worth a look.

Official BATracer Website:

Final Score


No screenshots due to this being a browser game with a mostly text-based interface.