Heroes & Generals Preview

I was recently invited to try out an alpha version of Heroes & Generals because, surprisingly, I somehow count as press now. I’d like to say that I played the heck out of this game and have a lot of info for my readers, but unfortunately my schedule has been incredibly hectic this week. To top it off, Heroes & Generals is predominantly a first person shooter which isn’t my preferred genre of choice. Let’s just say that the whole “couldn’t hit the blind side of a barn” analogy very much applies to me in shooters. I’m just plain bad at them when it comes to facing off against other humans, which is precisely what this ambitious game is all about.

Heroes & Generals, a 3D shooter with strategy elements is, surprisingly, played in your browser. The developers advised me that the alpha version that I was going to try would likely be unstable and that errors were to be expected, but fortunately I didn’t encounter a single problem of any kind while playing which reflects quite positively on Reto-Moto. Despite the early stage of development that this game is in, it’s still quite playable. The full game, which will be free to play, will probably be quite robust.

Unfortunately I didn’t spend a great deal of time with the strategy side of Heroes & Generals, which involves moving units across a map of Western Europe to dictate advances as you fight for power. When opposing sides (Allied Forces and Axis Forces) meet on the map, a first person shooter conflict ensues. I opted to mostly immerse myself in the first person shooter aspect of the game. The first location I selected to spawn in was originally deserted, so I had a few moments to configure my controls and video settings. It is worth noting that Heroes & Generals is surprisingly customizable for a browser game. While it obviously does not have graphics that rival current generation shooters, it looks very nice for something that is free to play. I was very surprised by the draw distance in this game, as I was able to spot other players from quite a distance.

Once several players on both teams spawn in a game, things can get quite interesting. There are many areas to hide in and get the jump on opponents, and I found the maps in Heroes & Generals to have far more strategic locations to use to your advantage than many retail shooters such as those found in the Call of Duty or Battlefield games. I’m usually pretty stealthy and like to lurk around maps as a way to compensate for my relatively poor aiming skills, and I was very impressed to find that Heroes & Generals was very accommodating to me. I still didn’t pull off any nice kills on other players, but the whole idea of ducking and hiding among various buildings and objects littering the game world and using them to work my way into a nice and sneaky position for an ambush was still lots of fun. I expect this to be a very enjoyable game when large scale battles occur.

Reto-Moto held a gaming session with those who they designated as media/press. Unfortunately I had to tend to personal matters and couldn’t make it, so I wasn’t able to get their insight on the game. Regardless, it’s clear that they are putting a lot of love into this game and it certainly shows. Provided word of this game gets around, I expect Heroes & Generals to have a pretty devout and faithful following when it is ready for public release.


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