Final Fantasy Blackmoon Prophecy Completed

Blackmoon Prophecy is a fangame (or tribute game as I like to call this) that I began in 2004 which is based on the Final Fantasy franchise. I had abandoned it several times between 2004 and 2008 (the last time I think I worked on it before now) for various reasons. Sometimes I would mess something up that affected the entire game, or I’d simply lose motivation for one reason or another and give up. I released several demos between 2004 and 2007. Initially, not a lot of people took to Blackmoon Prophecy. There were lots of bad maps, dialogue was overly juvenile, and the overall presentation (such as battle animations) was a little disheartening. With each demo, I refined the game more and more to carry a more authentic Final Fantasy feel until it seemed that almost everybody who played the later demos at least partially enjoyed the game. Negative feedback dropped quite a lot over the three years of demo releases. It has now been a few years since my lastdemo and I can safely say that, now that the game is finished, the refinements I’ve made since then are very thorough. Many dialogue sequences and maps have been completely remade and, in some cases, areas of the game have been completely removed because I deemed them to be too amateurish. There are still a few bugs lurking in the game and a few dialogue sequences are still pretty outdated, but general reception on my hosting site (RMN) has been exceptionally positive so far. They’re also helping me out immensely by locating bugs and eventing issues, so I’m very quick to iron out any issues and upload fixed updates.

As for the story, it is meant to emulate classic Final Fantasy titles of the early 1990s. Because of that, the following description is brief.

Blackmoon Prophecy is the story of Vahn, a dragoon from the Branch Kingdom. A year has passed since the Crystal War which saw the King of Branch wage war on the worlds via crystal power. The King was defeated and the crystals returned to their rightful shrines across the world. Now, something mysterious is clearly going on. Strange happenings have been occurring at the Water Shrine, and a local dragoon named Darius has been acting peculiar and defiant in many cases. Can Vahn get to the bottom of it all?

What was it made with?
RPG Maker 2003.

Do I need to RPG Maker 2003 RTP to play?
No sir!

Can I edit the game if I find any bugs or errors that halt my progress or result in my character getting permanently stuck?
Yes, but the David patch is required due to the monsters in this game requiring more than 999 for stats and 99,999 for HP. If you are going to open this game in RPG Maker 2003, be sure that you have the David patch! It is available on Blackmoon Prophecy’s blog on RMN.

How long is the game?
This is a very good question. After two full days, I’ve had some people on RMN playing for about 10-15 hours and they’re only halfway through the game. By RPG Maker standards, it’s a decently long game. I expect that it should take most people about 20 hours, maybe more.

How big is it?
130 megabytes decompressed. Not bad for over 1200 maps and a wealth of compressed mp3s! As well, I frequently post updates which are only 1 to 2 megabytes in size.

What makes this game a tribute more than just a fangame?
I make constant references to the fourth, fifth, and sixth Final Fantasy games throughout Blackmoon Prophecy. For example, there is one location called Branford Hollow, which is home to a mysterious girl who wants magicite shards. The girl was sprited to look like Terra in the form of a miniature Final Fantasy 4 sprite. I also bring Ultros in. Many item names reference particular games in the series. As well, Mystic Mysidia is ripped straight out of Final Fantasy 4. There are other little details, but I think it’s best for the player to find them rather than having me blab about every single thing.

How does it play?
Blackmoon Prophecy is meant to emulate the older Final Fantasy games in many ways. Walk speed, locations, battle system, items, character roles, and so forth are all emulated to an extent. Basically if you don’t like how Final Fantasy 4 plays, since it is the game I emulate the most, then this may not be a game for you. However, if you enjoyed that particular game in the series, then you may like Blackmoon Prophecy.

Will powerleveling be required like in the original NES titles, or the original Japanese version of Final Fantasy 4?
Yes and no. If you skip most fights and only get by on bosses at first, you won’t have many issues due to the game starting off quite easy. However, the game will eventually punish you if you don’t make an effort to level up at least once in each new area that you visit. There are two distinct difficulty spikes in the game which make themselves known as soon as they are reached.

Minigames? Side quests?
There are hidden side quests all over the place and, in most cases, the player must really look for them. NPCs in towns who look completely unimportant may hold the key to obtaining some nice loot. There are a few minigames of sorts as well such as an arena where the player can fight and unlock treasure chests, a sheep chasing game that awards items based on how many sheep are caught, a Black Jack clone, and an auction house that functions exactly like the one in Final Fantasy 6. There are also LOTS of optional locations to visit.

Blackmoon Prophecy can be downloaded at RMN by clicking here.

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