Dead Rising 2/Sonic 4 First Impressions

So I’m playing two games at once right now, and they are Dead Rising 2 and Sonic the Hedgehog 4: Episode 1. These two games couldn’t be any more unlike one another, and this is reflected in my feelings towards them so far after clocking about two hours in Dead Rising 2, and about an hour and a half in Sonic 4.


I never played the original Dead Rising since I do not have a 360, so I wasn’t able to experience the exploits of Frank West. That did not stop me from wanting to check out the sequel, though.

Dead Rising 2 uses the Games for Windows or Windows Live sign-in crap, which plagues so many other PC games these days. I was a little upset to see that in here, but what really irked me was the lack of any sort of key configuration options, and apparently the only gamepads that this game has support for are 360 ones for the PC. I had to go into an ini file and remap the keys manually, which was fairly annoying. It took me about an hour before I was truly happy with the controls.

The gameplay so far has me hooked, and I can’t really fault it much. My only gripe is having to find Zombrex for Chuck’s daughter. I don’t even know where to start looking since I always have, literally, dozens of zombies lumbering after me at once. Taking the zombies down is a lot of fun, and is even downright gruesome in a few instances. If you have a fire axe, you can slice a zombie in half – and I mean VERTICALLY, so from the head and down. Ouch.

The characters are pretty good. Katey (Chuck’s daughter) isn’t too interesting, but the rest of the supporting cast is great so far. Rebecca is pretty much the most blatant use of sex appeal I’ve ever seen in a video game of this kind, but she’s also a well developed character personality-wise, so she has the looks and the character. Sullivan is cool too, I definitely like his no nonsense approach to things as he manages the safehouse/shelter. I’ve only talked to him a few times and he’s already changed his feelings towards Chuck twice. I like this guy.

I haven’t played the game enough to write a review, that’s for sure. Still coming to grips with a lot of things in Dead Rising 2, but I predict a pretty good score for it.


A new Sonic game in the original series, what’s not to like? Unfortunately, a lot. The game isn’t that bad, don’t be misled by what I just said. The problem with Sonic 4 is that it feels like the developers don’t know how to design Sonic levels anymore.

The Splash Hill levels were pretty decent, but they felt far too large and I never really knew how far into the stages I was. There are too many routes and secret passages, and it’s just far too overwhelming. Big levels are good in a lot of instances, but these levels are just too big.

I actually felt like the casino stages were really frustrating. Far too many stupid gimmicky props and such, and a few things, such as the cannons that shoot you around, really annoyed me. I felt that, in the casino stages, I was mostly just being pushed through the levels by the huge abundance of springs and other devices that would propel Sonic forward. Honestly, it’s a little questionable when you barely even have to press any buttons to progress through a level. In the casino levels, the game progressed Sonic for you.

The ruin levels seem promising so far, but I’ve only played the first one. It was a little Indiana Jones-esque, which I actually enjoyed. In a few instances, I had to flee from rolling boulders and then ride smaller boulders over bottomless pits. With the slower pace and the game not relying on springs and such to shoot me forward ALL THE DAMN TIME, the first ruin level was actually pretty enjoyable.

Aside from the weird level design and the game’s reliance on devices that constantly shoot you around the level, the other thing I did not like is the placement of enemies. A lot of them are positioned in places where, unless you’ve already played the level and know what’s coming, you’re going to get hit and lose all of your rings. A few enemies come out of absolutely nowhere and are positioned in spots where you are destined to hit them unless you are a remarkably fast thinker and can take them out in half a second. Unlikely.

It’s still early days for Sonic 4, so my feelings may change. At the moment, I’m going to say that this game is just fairly average overall. Despite it’s flaws, it is still fun. It’s just not memorable.


And that’s about it for these two games so far. I’ll be writing more detailed reviews on each later in the week. Sonic 4’s review should be Friday, and Dead Rising 2’s review will be over the weekend sometime.

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One thought on “Dead Rising 2/Sonic 4 First Impressions

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