Tatsunoko Vs Capcom (Review)

“The best choice available for Wii owners who want a good fighter.”

Tatsunoko. A heck of a lot of people outside of Asia have no clue what that is. After playing Tatsunoko Vs Capcom, I’m still not sure! Do I recognize any of the Tatsunoko characters? Nope. Fortunately, this does not prevent the game from being quite awesome.

Tatsunoko Vs Capcom plays a lot like it’s sister series Marvel Vs Capcom, only a little slower and with a simpler control scheme. In Tatsunoko Vs Capcom (which I will refer to as TvC from now on), the controls are as follows. Y for weak attack, X for medium attack, A for strong attack, and B for assist. If you hold B, you can swap characters since this is a tag-team fighter.

There are no apparent issues with the controlling of any characters. It’s all pretty standard QCF plus a random button to execute moves. If you can pull off Ryu’s hadoken, then you’ll be able to do almost anything in the with game with ease. However, if you can’t even pull off a simple hadoken then, well, where have you been all these years!?

The gameplay is pretty solid. Since it isn’t as fast paced as Marvel Vs Capcom, I felt that TvC isn’t as aggressive and not as much of a rushdown fighter as it’s sister series. With slower gameplay comes more strategy and more room for executing things more carefully. It’s a pretty good fighting system that Capcom has in place here, and it only took me about twenty minutes to feel really comfortable with the game.

In terms of characters, there are quite a few. Doronjo, Tekkaman, Ken the Eagle, and Ippatsuman are some of the Tatsunoko characters available, though I suspect almost anyone reading this won’t know who the hell any of them are. Capcom’s roster is a little more familiar however, as it offers Batsu (remember him from Rival Schools?), Frank West, Mega Man Volnutt, Morrigan, Ryu, Viewtiful Joe, and Zero (from Mega Man X). The game’s final boss is a bizarre orb creature called Yami, and I have no idea if it originates from Capcom, Tatsunoko, or if it’s an original creation made specifically for TvC. Overall, there are close to thirty characters in the game, so there’s a little something for everybody.

The graphics are pretty nice for a Wii game. Of course they cannot compare to 360 or PS3 graphics, but TvC is definitely a very attractive Wii fighter. All characters are very detailed (especially Karas and Soki), animations are smooth and pleasant looking, and the stages are very vibrant and fun to play in.

Sound effects are, frankly, great! The music in TvC is very cool, especially the main menu theme. Easily my favourite menu theme ever for a fighting game, so kudos to Capcom on accomplishing that. Character voices are all pretty good (whether they be English or Japanese) and the fight sounds are standard stuff, but they work.

Completing fights will net you zenny, an ingame currency to purchase artwork, character costumes, and more. To clear out the ingame shop will require quite a lot of play time, so this game definitely has a fair bit of replayability.

Overall, TvC is a very solid fighter. While a crossover with Tatsunoko doesn’t really excite many western gamers, the great line-up of Alex, Batsu, Chun-Li, Viewtiful Joe, and more make this worth checking out for Capcom fans. The fighting engine is incredibly solid as well, making this the premiere fighting game for Wii owners.

Final Score



Saturday at Hal-Con

So Halifax’s own little convention (Hal-Con) is alive once again, and I checked it out for a bit today. Was it any good?

I was a little underwhelmed, truthfully. The size of the event was pretty small, but in Hal-Con’s defense, it is only the first year for the convention again.

What did I check out? Well, aside from bumping into my supervisor (who was doing security at the event) and my step-sister (who was a volunteer), I saw lots of cool costumes. I saw a very cool Iron-Man character, a very silly looking Goku, and a pretty hot Batman Returns-esque Catwoman among others.

There were quite a few authors at the convention who were talking about their books, as well as selling copies. I wasn’t terribly interested. Near the authors area was Eastlink High Speed Gaming. I recognized the games on hand as what appeared to be a Naruto Shippuden game (one of the Ultimate Ninja Storm titles, I think), LittleBigPlanet, Mortal Kombat Vs DC, and some first person shooter that I didn’t recognize. My eyes were drawn to the two fighters, mostly. I felt a little confused by Mortal Kombat Vs DC. Couldn’t they have chosen a more recent (and better) fighter such as BlazBlue, Street Fighter 4, or Tekken 6? It’s entirely possible that they rotate games every hour or two, but I never checked back to see if they did or not. In another room, a few people were playing Super Mario Bros. 3 on an original NES and on an old-school TV. That was awesome.

Afterwards, I stumbled into a large convention room in which some guy was talking about quiz results that the attendees in the room participated in. I assume he was a crew member for some Star Trek series, since most questions directed to him dealt with Trek. He did drop news that the next Star Trek movie may have a female Vulcan in a major role, which is cool. That is something to watch for.

There were tons of vendors in another area. I saw a Lego Death Star, an authentic breast plate and gauntlets (they cost a few hundred bucks each), lots of comic and gaming figures, and other things. As a Mario lover, my eyes were drawn to one table that had Mario plushies. I was half tempted to buy the Yoshi one that I saw, just because Yoshi rocks. A lot.

On an upper floor there were several rooms full of people playing Dungeons & Dragons, Warhammer, and other games. I didn’t really check any of those out.

My primary reason for going was because I wanted to see Walter Koenig (Chekhov from the original Star Trek). I arrived around 4:00 PM which is when his second autographing session of the day was to begin, but I learned that he was too tired to do it again. That was a bit of a downer since it was the main draw for me attending Hal-Con. I’ve been told that he may be back tomorrow (Sunday), but I have not decided if I’ll go yet. I’ll think about it.

Anyway, here are a few things I checked out at Hal-Con in video form.

I looked at the Friday schedule and I see that I missed a lot of really interesting things, such as sneak peeks of upcoming TV shows and much more. Friday was definitely the “it” night of Hal-Con. Too bad I couldn’t attend it due to work. Saturday probably would have been more fun if I had gone with another person, but everybody was either not interested or working, so that probably affected my enjoyment since a convention of this size can only be enjoyed for so long by a person who is on their own.

If I go back to Hal-Con tomorrow, expect another post – especially if I meet Walter Koenig.

Top 5 Zombie Games

Love them or hate them, zombie games are here to stay and, if anything, look to be becoming more and more plentiful as the years roll by. Since it is the month of Halloween, I decided that it would be a great time to make a new top five list of what I feel are the best zombie games out there. If you need a zombie fixing, then these may be five very good suggestions!

A true classic from the 16 bit era. Before survival horror games were really mainstream, we had games like Zombies Ate My Neighbors, and they served as the “scary zombie games” for the mainstream gamers. Zombies Ate My Neighbors was perhaps the most notable zombie game at the time. It was an overhead action platformer game that also contained many puzzle elements. What made the game so great was the variety of fantastic enemies throughout the game’s levels. In the hedge maze levels, players would be chased by chainsaw maniacs, and in the mall levels it was not uncommon to see display items come to life and try to murder the players. Of course, none of these enemies could compare to the classic zombie foes that would hound the players continuously, and they always felt like a real threat when attacking in numbers. Making this game even better was the cheesy soundtrack that sounded as if it was ripped straight from old black and white campy horror films. It doesn’t get much better than that.

Teamwork. There is perhaps no other game to ever be released that comes even remotely close to making teamwork so important as Left 4 Dead 2. Four survivors and thousands of zombies. If even one survivor were to screw something up, the effects could be costly and, in some instances, disastrous. While fast zombies are not really my cup of tea (I prefer it when the undead shambles towards me), they are used very well in this game and are great at invoking a true sense of desperation and panic. While the zombies aren’t really terribly frightening or scary, the thought of something bad happening to your fellow survivors certainly is. Left 4 Dead does what many games cannot do, and that’s making you really care about the safety of the people with you. They’re not just “friends playing with you.” No, they are fellow survivors of a true zombie apocalypse. Left 4 Dead 2 may be the epitome of cooperative online play.

There’s a good reason why this innocent looking game became PopCap’s most successful game of all time. As they had done with previous puzzle sub-genres in the past, PopCap took the whole “tower defense genre” and perfected it, really making it their own. The premise of this game alone is enough to get your attention. What, zombies are crossing your lawn and you have to stop them using sunflowers and walnuts?! It’s certainly enough to turn the heads of most people. As is expected with every PopCap game, the gameplay is remarkably solid and the zombies are very amusing and often quite silly. The fact that many people have clocked dozens of hours into what is supposedly a simple tower defense game says quite a lot about this fun little package. Cute graphics and a silly presentation does not stop this from towering over many of the more “serious” zombie games on the market.

This little Capcom gem can brag about being the best zombie game available at doing one specific thing, and that is making you feel like you truly are in a zombie apocalypse. Dead Rising 2 is able to show more zombies on your screen at any single moment than any other zombie game on the market is able to do. Just seeing a few dozen zombies is considered a “small sighting” in Dead Rising 2, as it is not uncommon to quite literally be able to see well over a hundred zombies at once. If Left 4 Dead or Resident Evil had the ability to pull this off, they could easily be among the scariest games of all time, and not due to any lame cheap scares. Having so many zombies visible at any given time really helps the immersion of Dead Rising 2. Despite the fact that almost anything can be picked up and used as a weapon, the zombies in Dead Rising 2 exist in such high numbers that it’s not unusual to feel panicked by them and unsure of what to use against them when unarmed. Without a doubt, Dead Rising 2 is the best video game adaptation of a zombie apocalypse that you can find.

While the original Resident Evil had a lot of charm and is fondly remembered by many, a lot of people remember it for the wrong reasons (Jill Sandwich, etc.) so it’s not unusual for me to place Resident Evil 2 here instead of the original. Resident Evil 2 fixed many annoyances from the first game. Combat felt better, the graphics were stunning at the time, and the voice acting was certainly better. There were also some very awesome cheap scares in Resident Evil 2. The one I will always remember most is the licker smashing through the two way mirror. The biggest advantage that Resident Evil 2 had over the original was that it was set in an entire city. In the original, just getting out of the mansion would let you escape the terrors within. We all know that escaping from a mansion is a hell of a lot easier than getting out of a zombie infested city, though! While the first Resident Evil was the true grandfather pioneer of modern day survival horror games, Resident Evil 2 perfected the formula and remains a gripping game even to this day.

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Dead Rising 2 (Review)

“A playful zombie game that most gamers should get their hands on.”

If there’s one thing that is hard to do wrong, it’s zombies games. I’ve played plenty games that star the shambling undead, and very few have been anything less than average. Dead Rising 2, from Blue Castle and Capcom, is not just a fun zombie game but a fantastic one.

As someone who never played the original Dead Rising due to not having a 360, I didn’t really know what I was getting into. All that I was aware of was that this game was supposedly very tongue in cheek, excessively gory yet hilarious at the same time. While the story behind Dead Rising 2 is certainly very serious, the way in which the game presents itself is anything but. Think Shaun of the Dead, only without the silly jokes and with a strong and masculine lead.

Dead Rising 2 throws you in control of ex-motocross ace Chuck Greene, who is taking part in a reality show called Terror is Reality so that he can get some money to purchase Zombrex for his daughter Katey. What is Zombrex? In a nut shell, it is over the counter medication that people who have been bitten by zombies can take daily to stave off becoming a zombie themselves. Katey was once bitten by a zombie, and as a result Chuck has had to give her a shot of Zombrex each and every day since the accident.

The game show that Chuck takes part in, Terror is Reality, is essentially a show in which contestants kill zombies on bikes that have chainsaws attached to them (called slicecycles). The winner is the contestant who kills the most zombies. The player gets to control Chuck during the game show, which is the first time you get to do so. It is not a mandatory part of the game and can be skipped, but it’s best not to do so for story purposes.

Anyway, disaster strikes as somebody lets the zombies loose after the show. Security footage shows that Chuck himself did it, which we know is a lie since we were controlling him the entire time. After rescuing Katey and fleeing from the building, Chuck finds the entire city (called Fortune City) overrun. After finding his way into a safehouse, the objectives of the game are laid out for you, and then you get free control to do anything and go anywhere. While the game is an open world sandbox game, the objectives are quite rigid. Inject Katey with Zombrex each morning (you have to find Zombrex throughout the city), find out who framed Chuck and clear his name, and rescue survivors that you find throughout Fortune City.

Finding out who framed Chuck and then working to clear his name is essentially the main story of the game and is provided to you in the form of “cases” (like detective work). The story is pretty linear if all you do is follow that, but you are perfectly free to muck up the story and miss cases. This just means that you won’t get a good ending when you beat the game, and will then be allowed to restart from the beginning with everything you’ve earned (levels, attacks, combo cards, and so forth).

Rescuing survivors is a pretty big part of the game as well, as saving them will net you lots of PP (prestige points), which are essentially experience points. Earn a certain amount and Chuck will gain a level, just like in an RPG. Leveling up will grant Chuck one or two bonuses each level, such as an extra life bar, a new attack, or increased speed. Survivors are pretty fun to rescue, as you have to guide them back to the safehouse on your own. Their AI isn’t too bad and, if you arm them with a weapon, their chances of being grabbed by zombies is reduced greatly. Some survivors will refuse weapons though, or will even need to be carried. Many survivors will also ask you to do something before agreeing to go to the safehouse. For example, one survivor is starving and wants to eat something first so you have to find some food for him before he agrees to follow you to the safehouse, while an embarrassed female survivor in her undergarments will only go with you if Chuck strips to his underwear as well. You will learn about potential survivors from Stacey, a character who texts Chuck and tells him what to look out for in Fortune City. She’ll often tip the player off with locations of survivors or things worth checking out, and Chuck will have a set amount of time to look into Stacey’s findings.

Between zombies and a few regular human enemies, there is a type of enemy called a psycho. Psychos are people who have gone insane from the zombie outbreak and are, most of the time, extremely difficult to kill and will trample over you with ease. Since you are allowed to restart the story at any time and keep your abilities and stats, it is best to leave psychos until you are certain that you will be able to take them down.

Going back to zombies, it is impressive how many can appear on the screen at any one time. It’s not uncommon for there to be well over a hundred zombies on your screen, provided you’re not in a very cramped location. This game doesn’t hesitate to give you the full zombie apocalypse atmosphere, and it shows. Unfortunately with so many zombies on screen at once, it’s easy to see a few clones shambling around. Even still, it seems that Blue Castle did a good job of keeping identical zombies to a minimum, as it seems like there are several dozen different zombie models to encounter. The graphics in Dead Rising 2 may not be pushing any boundaries, but they certainly suffice and the diversity among the zombies is appreciated.

In terms of weapons, it is pretty safe to say that anything that is not nailed down can probably be picked up and used as a weapon by Chuck. Common weapons include baseball bats, crowbars, fire axes, and sledgehammers. Chuck can use a few obscure items as weapons as well, such as golf clubs complete with golf balls, robot teddies, fuzzy dice, and pineapples. Pretty much anything in the game world can be wielded by Chuck, which makes exploring in Dead Rising 2 a lot of fun. Fortune City may not cover a lot of ground, but there are so many shops and rooms to check out that it feels so much larger than it really is.

Chuck can also find combo cards, which teaches him how to combine items to make special weapons. At the beginning they are rather simple, such as the baseball bat with nails in it, but eventually Chuck can do things such as combine a flashlight with gems to make, well, a lightsaber. It may not be very realistic, but realism should not be expected from a game that treats urinals as save points! It’s worth noting that the weapons Chuck makes are, most of the time, exceptionally powerful. Even the basic baseball bat with nails is a very deadly weapon that can be obtained very easily.

Also worth noting is the multiplayer. Dead Rising 2 offers two forms of multiplayer. First, there is the standard co-op mode in which you can hop into another person’s game as they play through the main story. Only the host’s story will progress, but both players in the co-op game will acquire money and PP. It’s a fun mode, and it is certainly very enjoyable causing havoc with another player in the casinos and malls of Fortune City. The zombies really don’t stand a chance against two Chucks!

The second multiplayer mode is Terror is Reality, the game show that Chuck contested in. In Terror is Reality, four players are pitted against each other in goofy minigames that all involve zombies being killed, maimed, or even just played with. One minigame involves sniping zombies that appear in random doors in front of the players, so it’s like whack a mole with guns. Another minigame forces players to don caribou antlers, which they use to throw zombies onto weights. Heavier zombies award players with more points. There are probably about a dozen different minigames in Terror is Reality to play, and fortunately most of them are somewhat enjoyable. Another bonus to playing Terror is Reality is that all of the prize money you earn playing the minigames can be transferred to the singleplayer game. Considering I’ve never finished Terror is Reality with less than $20,000, it’s pretty easy to rack up money fairly quickly which makes the minigames pretty beneficial to play.

Overall, Dead Rising 2 is a very good zombie game, and it’s not unusual to have a lot of fun laughing at the game due to crazy situations you’ll end up in with various weapons. The multiplayer is well worth it as well, as it is not only enjoyable but very beneficial to the singleplayer campaign. Dead Rising 2 is a zombie game that does not take itself very seriously, and I recommend it to anyone who needs a good zombie game to play through, or at least a game that likes to poke fun at it’s own cheesy nature.



Sonic the Hedgehog 4 – Episode 1 (Review)

“A decent game, but a huge disappointment for Sonic fans.”

Before I get this review started, I feel the need to say that I’ve never been a huge Sonic fan. I’ve enjoyed the Sonic games, but I am anything but a nostalgic fan who looks back on the past with rose tinted glasses. I enjoyed the previous Sonic games and, oddly enough, Sonic 2 on the Game Gear was my favourite. All I want to say here is that my views on this game are not clouded by nostalgia. With that out of the way, let’s begin.

It’s been sixteen years since Sonic & Knuckles, which is an awfully long time for a series to go before getting a proper sequel. Sonic’s rival, Mario, even had a rocky return to 2D platform with New Super Mario Bros. on the DS, but the Wii version was significantly better and felt like a proper Mario game. It’s expected that Sonic 4 would be a little rough around the edges, just like Mario was on the DS, but that in no way justifies the quality of this hollow husk of a Sonic game. Sonic 4 suffers from many glaring problems that keep it from being a decent platformer. Pretty much all issues I have with this game are gameplay related, so let’s dive right into what’s wrong with it.

For starters, the graphics are not terribly impressive. I can tell that the graphic artists spent a fair amount of time on them, but the fact of the matter is that the graphics in Sonic 4 lack character, personality, and soul. The graphics look fine, but they evoke no emotions from me. They are remarkably generic looking, which isn’t good for a game that is supposed to be a triumphant return for Sonic the Hedgehog.

To accompany the fairly bland graphics are overly long levels that, honestly, go on longer than they should. I found several levels to be somewhat interesting at the start, but when they drag on for several minutes at a time with no interesting changes? Well, that just gets very dull and repetitive. Some levels made me want to turn the game off because they were so long and boring, but I forced myself to carry on.

What really makes these long levels unenjoyable is the poor level design. Everything just feels really uninspired and mashed together. There’s no coherent point or purpose to anything in every level, and the same obstacles are repeated over and over again. Poor pitfall placement hampers the levels even further, as it is difficult to tell when a hole will lead to another path or to Sonic’s death. There are far too many gigantic, open gaps. Once you are out of the tight corridors, the levels just feel really barren and lifeless.

The difficulty is a bit of an interesting subject. Overall, Sonic 4 is very easy most of the time. I would rack up tons of 1-UPs only to encounter one spot in almost every level (outside of the first zone) that made me lose several of the lives I had earned. I’ve breezed through a few levels only to get through about three quarters of each before I hit some kind of bizarrely difficult spot that kills me several times. It seems unusual to have these difficulty spikes.

Working hand in hand with the difficulty spikes are the game’s enemies. They enemy placement in Sonic 4 is positively dreadful. Many enemies are placed so that you will slam into them at high speeds and lose your rings. Taking into account how fast Sonic moves at times, it’s almost impossible to dodge a lot of enemies your first play through because they literally come out of nowhere. Sonic 4 does not make itself difficult by presenting you with legit challenges that require skill, no. Instead, Sonic 4 makes itself harder by placing enemies and obstacles in unfair locations. The fourth zone is the worst offender, constantly putting things in locations that makes Sonic getting hurt an inevitability.

A few other minor things bother me as well. First is the lack of Knuckles or Tails, which is very unusual. Tails, at the very least, should have been in this game. Instead, all we get is Sonic. Second, the non-linear level select makes Sonic 4 feel like an ordinary budget game by indie developers. You can essentially play any level whenever you want, rather than being forced to play through each level one at a time like in a regular platformer.

That’s a lot of strikes against Sonic 4, and it’s probably very evident that I don’t like this game much. There are a few good things worth mentioning, however!

Boss battles are very simplistic, but I found them to be pretty enjoyable. Last boss aside, they’re not horribly difficult and are somewhat based on older Sonic bosses, so you should have a basic idea as to how to defeat them.

Equally enjoyable are the Lost Labyrinth levels. I can’t say much against them and they were really quite fun, easily standing out against the rest of the zones. The second level of Lost Labyrinth was a little bit on the long side, but overall it was pretty well made. I enjoyed the wealth of puzzles, and it was nice being able to control Sonic more than 40% of the time, since in other zones it seems that Sonic is usually always being pushed, propelled, or shot in various directions. Lost Labyrinth gives the player lots of control and feels more like the classic Sonic games.

Several levels are very replayable for speed runners. In fact, it is encouraged since there is even an achievement that requires you beat the first level in under one minute. I’m not much of a speed runner, but the game has plenty for gamers of that sort to do. That’s definitely a plus for them.

Overall, I feel that this game suffers tremendously from several glaring issues, and I’m shocked at how few innovations there are between Sonic & Knuckles (1994) and Sonic the Hedgehog 4 (2010). If anything, it feels like Sonic 4 took a few steps back. However, there’s still a bit of fun to be hard here, and diehard Sonic fans from the 1990s should enjoy the game.

Final Score


Dead Rising 2/Sonic 4 First Impressions

So I’m playing two games at once right now, and they are Dead Rising 2 and Sonic the Hedgehog 4: Episode 1. These two games couldn’t be any more unlike one another, and this is reflected in my feelings towards them so far after clocking about two hours in Dead Rising 2, and about an hour and a half in Sonic 4.

I never played the original Dead Rising since I do not have a 360, so I wasn’t able to experience the exploits of Frank West. That did not stop me from wanting to check out the sequel, though.

Dead Rising 2 uses the Games for Windows or Windows Live sign-in crap, which plagues so many other PC games these days. I was a little upset to see that in here, but what really irked me was the lack of any sort of key configuration options, and apparently the only gamepads that this game has support for are 360 ones for the PC. I had to go into an ini file and remap the keys manually, which was fairly annoying. It took me about an hour before I was truly happy with the controls.

The gameplay so far has me hooked, and I can’t really fault it much. My only gripe is having to find Zombrex for Chuck’s daughter. I don’t even know where to start looking since I always have, literally, dozens of zombies lumbering after me at once. Taking the zombies down is a lot of fun, and is even downright gruesome in a few instances. If you have a fire axe, you can slice a zombie in half – and I mean VERTICALLY, so from the head and down. Ouch.

The characters are pretty good. Katey (Chuck’s daughter) isn’t too interesting, but the rest of the supporting cast is great so far. Rebecca is pretty much the most blatant use of sex appeal I’ve ever seen in a video game of this kind, but she’s also a well developed character personality-wise, so she has the looks and the character. Sullivan is cool too, I definitely like his no nonsense approach to things as he manages the safehouse/shelter. I’ve only talked to him a few times and he’s already changed his feelings towards Chuck twice. I like this guy.

I haven’t played the game enough to write a review, that’s for sure. Still coming to grips with a lot of things in Dead Rising 2, but I predict a pretty good score for it.

A new Sonic game in the original series, what’s not to like? Unfortunately, a lot. The game isn’t that bad, don’t be misled by what I just said. The problem with Sonic 4 is that it feels like the developers don’t know how to design Sonic levels anymore.

The Splash Hill levels were pretty decent, but they felt far too large and I never really knew how far into the stages I was. There are too many routes and secret passages, and it’s just far too overwhelming. Big levels are good in a lot of instances, but these levels are just too big.

I actually felt like the casino stages were really frustrating. Far too many stupid gimmicky props and such, and a few things, such as the cannons that shoot you around, really annoyed me. I felt that, in the casino stages, I was mostly just being pushed through the levels by the huge abundance of springs and other devices that would propel Sonic forward. Honestly, it’s a little questionable when you barely even have to press any buttons to progress through a level. In the casino levels, the game progressed Sonic for you.

The ruin levels seem promising so far, but I’ve only played the first one. It was a little Indiana Jones-esque, which I actually enjoyed. In a few instances, I had to flee from rolling boulders and then ride smaller boulders over bottomless pits. With the slower pace and the game not relying on springs and such to shoot me forward ALL THE DAMN TIME, the first ruin level was actually pretty enjoyable.

Aside from the weird level design and the game’s reliance on devices that constantly shoot you around the level, the other thing I did not like is the placement of enemies. A lot of them are positioned in places where, unless you’ve already played the level and know what’s coming, you’re going to get hit and lose all of your rings. A few enemies come out of absolutely nowhere and are positioned in spots where you are destined to hit them unless you are a remarkably fast thinker and can take them out in half a second. Unlikely.

It’s still early days for Sonic 4, so my feelings may change. At the moment, I’m going to say that this game is just fairly average overall. Despite it’s flaws, it is still fun. It’s just not memorable.

And that’s about it for these two games so far. I’ll be writing more detailed reviews on each later in the week. Sonic 4’s review should be Friday, and Dead Rising 2’s review will be over the weekend sometime.

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